[D3D12] Fix resolve region handling
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@@ -61,6 +61,9 @@ inline uint32_t GetSmallestMipLevel(uint32_t width, uint32_t height,
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return smallest_mip;
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}
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int32_t GetTiledOffset2D(int32_t x, int32_t y, uint32_t width,
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uint32_t log2_bpb);
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} // namespace texture_util
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} // namespace gpu
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} // namespace xe
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