[D3D12] Fix resolve region handling

This commit is contained in:
Triang3l
2018-10-28 13:47:44 +03:00
committed by Triang3l
parent 4162716a54
commit 83c99bc811
40 changed files with 2803 additions and 2387 deletions

View File

@@ -61,6 +61,9 @@ inline uint32_t GetSmallestMipLevel(uint32_t width, uint32_t height,
return smallest_mip;
}
int32_t GetTiledOffset2D(int32_t x, int32_t y, uint32_t width,
uint32_t log2_bpb);
} // namespace texture_util
} // namespace gpu
} // namespace xe