[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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@@ -8,22 +8,8 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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return;
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}
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uint3 block_index_guest = block_index + xe_texture_copy_guest_mip_offset;
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uint4 block_offsets_guest;
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[branch] if (xe_texture_copy_guest_pitch == XeTextureCopyGuestPitchTiled) {
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[branch] if (xe_texture_copy_is_3d) {
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block_offsets_guest = XeTextureTiledOffset3D(
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block_index_guest, xe_texture_copy_size.xy, 3u);
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} else {
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block_offsets_guest = XeTextureTiledOffset2D(
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block_index_guest.xy, xe_texture_copy_size.x, 3u);
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}
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} else {
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block_offsets_guest = uint4(0u, 8u, 16u, 24u) + XeTextureGuestLinearOffset(
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block_index_guest, xe_texture_copy_size.y, xe_texture_copy_guest_pitch,
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8u);
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}
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block_offsets_guest += xe_texture_copy_guest_base;
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uint4 block_offsets_guest =
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XeTextureCopyGuestBlockOffsets(block_index, 8u, 3u);
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uint4 blocks_01 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.x),
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xe_texture_copy_source.Load2(block_offsets_guest.y));
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uint4 blocks_23 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.z),
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