Basic implementation of events.
This commit is contained in:
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# Copyright 2013 Ben Vanik. All Rights Reserved.
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{
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'sources': [
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'xevent.cc',
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'xevent.h',
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'xmodule.cc',
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'xmodule.h',
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'xthread.cc',
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93
src/xenia/kernel/modules/xboxkrnl/objects/xevent.cc
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93
src/xenia/kernel/modules/xboxkrnl/objects/xevent.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/kernel/modules/xboxkrnl/objects/xevent.h>
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using namespace xe;
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using namespace xe::kernel;
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using namespace xe::kernel::xboxkrnl;
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XEvent::XEvent(KernelState* kernel_state) :
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XObject(kernel_state, kTypeEvent),
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handle_(NULL) {
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}
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XEvent::~XEvent() {
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}
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void XEvent::Initialize(void* native_ptr, DISPATCH_HEADER& header) {
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XEASSERTNULL(handle_);
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bool manual_reset;
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switch (header.type_flags >> 24) {
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case 0x00: // EventNotificationObject (manual reset)
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manual_reset = true;
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break;
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case 0x01: // EventSynchronizationObject (auto reset)
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manual_reset = false;
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break;
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default:
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XEASSERTALWAYS();
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return;
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}
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bool initial_state = header.signal_state ? true : false;
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handle_ = CreateEvent(NULL, manual_reset, initial_state, NULL);
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}
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int32_t XEvent::Set(uint32_t priority_increment, bool wait) {
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return SetEvent(handle_) ? 1 : 0;
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}
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int32_t XEvent::Reset() {
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return ResetEvent(handle_) ? 1 : 0;
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}
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void XEvent::Clear() {
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ResetEvent(handle_);
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}
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X_STATUS XEvent::Wait(uint32_t wait_reason, uint32_t processor_mode,
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uint32_t alertable, uint64_t* opt_timeout) {
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DWORD timeout_ms;
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if (opt_timeout) {
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int64_t timeout_ticks = (int64_t)(*opt_timeout);
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if (timeout_ticks > 0) {
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// Absolute time, based on January 1, 1601.
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// TODO(benvanik): convert time to relative time.
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XEASSERTALWAYS();
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timeout_ms = 0;
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} else if (timeout_ticks < 0) {
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// Relative time.
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timeout_ms = (DWORD)(-timeout_ticks / 10000); // Ticks -> MS
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} else {
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timeout_ms = 0;
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}
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} else {
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timeout_ms = INFINITE;
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}
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DWORD result = WaitForSingleObjectEx(handle_, timeout_ms, alertable);
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switch (result) {
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case WAIT_OBJECT_0:
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return X_STATUS_SUCCESS;
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case WAIT_IO_COMPLETION:
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// Or X_STATUS_ALERTED?
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return X_STATUS_USER_APC;
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case WAIT_TIMEOUT:
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return X_STATUS_TIMEOUT;
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default:
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case WAIT_FAILED:
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case WAIT_ABANDONED:
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return X_STATUS_ABANDONED_WAIT_0;
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}
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}
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47
src/xenia/kernel/modules/xboxkrnl/objects/xevent.h
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47
src/xenia/kernel/modules/xboxkrnl/objects/xevent.h
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@@ -0,0 +1,47 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_XEVENT_H_
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#define XENIA_KERNEL_MODULES_XBOXKRNL_XEVENT_H_
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#include <xenia/kernel/modules/xboxkrnl/xobject.h>
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#include <xenia/kernel/xbox.h>
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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class XEvent : public XObject {
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public:
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XEvent(KernelState* kernel_state);
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virtual ~XEvent();
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void Initialize(void* native_ptr, DISPATCH_HEADER& header);
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int32_t Set(uint32_t priority_increment, bool wait);
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int32_t Reset();
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void Clear();
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virtual X_STATUS Wait(uint32_t wait_reason, uint32_t processor_mode,
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uint32_t alertable, uint64_t* opt_timeout);
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private:
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HANDLE handle_;
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};
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_MODULES_XBOXKRNL_XEVENT_H_
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