Vulkan CP: Use the color blitter
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@@ -61,6 +61,11 @@ class CachedTileView {
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// Image sample count
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VkSampleCountFlagBits sample_count = VK_SAMPLE_COUNT_1_BIT;
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// (if a depth view) Image view of depth aspect
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VkImageView image_view_depth = nullptr;
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// (if a depth view) Image view of stencil aspect
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VkImageView image_view_stencil = nullptr;
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CachedTileView(ui::vulkan::VulkanDevice* device,
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VkCommandBuffer command_buffer, VkDeviceMemory edram_memory,
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TileViewKey view_key);
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@@ -76,6 +81,10 @@ class CachedTileView {
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return key.tile_offset < other.key.tile_offset;
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}
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VkExtent2D GetSize() const {
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return {key.tile_width * 80ul, key.tile_height * 16ul};
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}
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private:
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VkDevice device_ = nullptr;
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};
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@@ -269,8 +278,9 @@ class RenderCache {
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// with an already open pass.
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bool dirty() const;
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VkImageView FindTileView(uint32_t base, uint32_t pitch, MsaaSamples samples,
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bool color_or_depth, uint32_t format);
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CachedTileView* FindTileView(uint32_t base, uint32_t pitch,
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MsaaSamples samples, bool color_or_depth,
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uint32_t format);
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// Begins a render pass targeting the state-specified framebuffer formats.
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// The command buffer will be transitioned into the render pass phase.
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