Vulkan CP: Use the color blitter

This commit is contained in:
Dr. Chat
2017-05-13 10:15:56 -05:00
parent a41cf1a9ba
commit 84758a3a3f
7 changed files with 267 additions and 68 deletions

View File

@@ -68,9 +68,16 @@ bool VulkanCommandProcessor::SetupContext() {
queue_mutex_ = &device_->primary_queue_mutex();
}
// Setup a blitter.
blitter_ = std::make_unique<ui::vulkan::Blitter>();
if (!blitter_->Initialize(device_)) {
XELOGE("Unable to initialize blitter");
return false;
}
// Setup fenced pools used for all our per-frame/per-draw resources.
command_buffer_pool_ = std::make_unique<ui::vulkan::CommandBufferPool>(
*device_, device_->queue_family_index(), VK_COMMAND_BUFFER_LEVEL_PRIMARY);
*device_, device_->queue_family_index());
// Initialize the state machine caches.
buffer_cache_ = std::make_unique<BufferCache>(
@@ -112,6 +119,8 @@ void VulkanCommandProcessor::ShutdownContext() {
render_cache_.reset();
texture_cache_.reset();
blitter_.reset();
// Free all pools. This must come after all of our caches clean up.
command_buffer_pool_.reset();
@@ -200,7 +209,7 @@ void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
image_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_info.usage =
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.queueFamilyIndexCount = 0;
image_info.pQueueFamilyIndices = nullptr;
@@ -222,12 +231,42 @@ void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
std::lock_guard<std::mutex> lock(swap_state_.mutex);
swap_state_.front_buffer_texture = reinterpret_cast<uintptr_t>(image_fb);
VkImageViewCreateInfo view_create_info = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
image_fb,
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A},
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
};
status =
vkCreateImageView(*device_, &view_create_info, nullptr, &fb_image_view_);
CheckResult(status, "vkCreateImageView");
VkFramebufferCreateInfo framebuffer_create_info = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
nullptr,
0,
blitter_->GetRenderPass(VK_FORMAT_R8G8B8A8_UNORM),
1,
&fb_image_view_,
extents.width,
extents.height,
1,
};
status = vkCreateFramebuffer(*device_, &framebuffer_create_info, nullptr,
&fb_framebuffer_);
CheckResult(status, "vkCreateFramebuffer");
// Transition image to general layout.
VkImageMemoryBarrier barrier;
std::memset(&barrier, 0, sizeof(VkImageMemoryBarrier));
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = 0;
barrier.dstAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -241,6 +280,9 @@ void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
}
void VulkanCommandProcessor::DestroySwapImage() {
vkDestroyFramebuffer(*device_, fb_framebuffer_, nullptr);
vkDestroyImageView(*device_, fb_image_view_, nullptr);
std::lock_guard<std::mutex> lock(swap_state_.mutex);
vkDestroyImage(*device_,
reinterpret_cast<VkImage>(swap_state_.front_buffer_texture),
@@ -249,6 +291,8 @@ void VulkanCommandProcessor::DestroySwapImage() {
swap_state_.front_buffer_texture = 0;
fb_memory_ = nullptr;
fb_framebuffer_ = nullptr;
fb_image_view_ = nullptr;
}
void VulkanCommandProcessor::BeginFrame() {
@@ -363,7 +407,7 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
barrier.oldLayout = texture->image_layout;
barrier.newLayout = texture->image_layout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -372,31 +416,43 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdPipelineBarrier(copy_commands, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0, nullptr, 0,
nullptr, 1, &barrier);
// Now issue a blit command.
VkImageBlit blit;
std::memset(&blit, 0, sizeof(VkImageBlit));
blit.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
blit.srcOffsets[0] = {0, 0, 0};
blit.srcOffsets[1] = {int32_t(frontbuffer_width),
int32_t(frontbuffer_height), 1};
blit.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
blit.dstOffsets[0] = {0, 0, 0};
blit.dstOffsets[1] = {int32_t(frontbuffer_width),
int32_t(frontbuffer_height), 1};
barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
barrier.image = swap_fb;
vkCmdPipelineBarrier(copy_commands, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0, nullptr, 0,
nullptr, 1, &barrier);
vkCmdBlitImage(copy_commands, texture->image, texture->image_layout,
swap_fb, VK_IMAGE_LAYOUT_GENERAL, 1, &blit,
VK_FILTER_LINEAR);
VkRect2D src_rect = {
{0, 0}, {frontbuffer_width, frontbuffer_height},
};
blitter_->BlitTexture2D(
copy_commands, current_batch_fence_,
texture_cache_->DemandView(texture, 0x688)->view, src_rect,
{texture->texture_info.width + 1, texture->texture_info.height + 1},
VK_FORMAT_R8G8B8A8_UNORM, {0, 0},
{frontbuffer_width, frontbuffer_height}, fb_framebuffer_,
VK_FILTER_LINEAR, true, true);
std::swap(barrier.oldLayout, barrier.newLayout);
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(copy_commands, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
nullptr, 1, &barrier);
std::lock_guard<std::mutex> lock(swap_state_.mutex);
swap_state_.width = frontbuffer_width;
swap_state_.height = frontbuffer_height;
auto swap_event = reinterpret_cast<VkEvent>(swap_state_.backend_data);
vkCmdSetEvent(copy_commands, swap_event, VK_PIPELINE_STAGE_TRANSFER_BIT);
vkCmdSetEvent(copy_commands, swap_event,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT);
}
status = vkEndCommandBuffer(copy_commands);
@@ -471,6 +527,7 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
// resources!
command_buffer_pool_->Scavenge();
blitter_->Scavenge();
texture_cache_->Scavenge();
buffer_cache_->Scavenge();
}
@@ -516,7 +573,7 @@ bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type,
auto pixel_shader = static_cast<VulkanShader*>(active_pixel_shader());
if (!vertex_shader) {
// Always need a vertex shader.
return true;
return false;
}
// Depth-only mode doesn't need a pixel shader (we'll use a fake one).
if (enable_mode == ModeControl::kDepth) {
@@ -527,10 +584,10 @@ bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type,
return true;
}
bool started_frame = false;
bool full_update = false;
if (!frame_open_) {
BeginFrame();
started_frame = true;
full_update = true;
}
auto command_buffer = current_command_buffer_;
auto setup_buffer = current_setup_buffer_;
@@ -544,6 +601,7 @@ bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type,
current_render_state_ = nullptr;
}
full_update = true;
current_render_state_ = render_cache_->BeginRenderPass(
command_buffer, vertex_shader, pixel_shader);
if (!current_render_state_) {
@@ -559,13 +617,13 @@ bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type,
command_buffer, current_render_state_, vertex_shader, pixel_shader,
primitive_type, &pipeline);
if (pipeline_status == PipelineCache::UpdateStatus::kMismatch ||
started_frame) {
full_update) {
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline);
} else if (pipeline_status == PipelineCache::UpdateStatus::kError) {
return false;
}
pipeline_cache_->SetDynamicState(command_buffer, started_frame);
pipeline_cache_->SetDynamicState(command_buffer, full_update);
// Pass registers to the shaders.
if (!PopulateConstants(command_buffer, vertex_shader, pixel_shader)) {
@@ -931,14 +989,14 @@ bool VulkanCommandProcessor::IssueCopy() {
}
if (copy_src_select > 3 || depth_clear_enabled) {
// Source from a depth target.
// Source from or clear a depth target.
uint32_t depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32;
depth_edram_base = depth_info & 0xFFF;
depth_format =
static_cast<DepthRenderTargetFormat>((depth_info >> 16) & 0x1);
if (copy_src_select > 3) {
copy_dest_format = TextureFormat::k_24_8;
copy_dest_format = DepthRenderTargetToTextureFormat(depth_format);
}
}
@@ -995,7 +1053,7 @@ bool VulkanCommandProcessor::IssueCopy() {
}
// Transition the image into a transfer destination layout, if needed.
// TODO: Util function for this
// TODO: If blitting, layout should be color attachment.
VkImageMemoryBarrier image_barrier;
image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_barrier.pNext = nullptr;
@@ -1004,7 +1062,7 @@ bool VulkanCommandProcessor::IssueCopy() {
image_barrier.srcAccessMask = 0;
image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_barrier.oldLayout = texture->image_layout;
image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
image_barrier.image = texture->image;
image_barrier.subresourceRange = {0, 0, 1, 0, 1};
image_barrier.subresourceRange.aspectMask =
@@ -1016,9 +1074,9 @@ bool VulkanCommandProcessor::IssueCopy() {
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
nullptr, 1, &image_barrier);
VkOffset3D resolve_offset = {dest_min_x, dest_min_y, 0};
VkExtent3D resolve_extent = {uint32_t(dest_max_x - dest_min_x),
uint32_t(dest_max_y - dest_min_y), 1};
VkOffset2D resolve_offset = {dest_min_x, dest_min_y};
VkExtent2D resolve_extent = {uint32_t(dest_max_x - dest_min_x),
uint32_t(dest_max_y - dest_min_y)};
// Ask the render cache to copy to the resolve texture.
auto edram_base = copy_src_select <= 3 ? color_edram_base : depth_edram_base;
@@ -1034,13 +1092,84 @@ bool VulkanCommandProcessor::IssueCopy() {
resolve_offset, resolve_extent);
break;
*/
case CopyCommand::kConvert:
case CopyCommand::kConvert: {
/*
render_cache_->BlitToImage(command_buffer, edram_base, surface_pitch,
resolve_extent.height, surface_msaa,
texture->image, texture->image_layout,
copy_src_select <= 3, src_format, filter,
resolve_offset, resolve_extent);
break;
*/
// Blit with blitter.
auto view =
render_cache_->FindTileView(edram_base, surface_pitch, surface_msaa,
copy_src_select <= 3, src_format);
if (!view) {
break;
}
// Convert the tile view to a sampled image.
// Put a barrier on the tile view.
VkImageMemoryBarrier image_barrier;
image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_barrier.pNext = nullptr;
image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.srcAccessMask =
copy_src_select <= 3 ? VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
: VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
image_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
image_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
image_barrier.image = view->image;
image_barrier.subresourceRange = {0, 0, 1, 0, 1};
image_barrier.subresourceRange.aspectMask =
copy_src_select <= 3
? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr,
0, nullptr, 1, &image_barrier);
auto render_pass = blitter_->GetRenderPass(texture->format);
// Create a framebuffer containing our image.
if (!texture->framebuffer) {
auto texture_view = texture_cache_->DemandView(texture, 0x688);
VkFramebufferCreateInfo fb_create_info = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
nullptr,
0,
render_pass,
1,
&texture_view->view,
texture->texture_info.width + 1,
texture->texture_info.height + 1,
1,
};
VkResult res = vkCreateFramebuffer(*device_, &fb_create_info, nullptr,
&texture->framebuffer);
CheckResult(res, "vkCreateFramebuffer");
}
blitter_->BlitTexture2D(
command_buffer, current_batch_fence_,
copy_src_select == 4 ? view->image_view_depth : view->image_view,
{{0, 0}, {resolve_extent.width, resolve_extent.height}},
view->GetSize(), texture->format, resolve_offset, resolve_extent,
texture->framebuffer, filter, copy_src_select <= 3, true);
// Pull the tile view back to a color attachment.
std::swap(image_barrier.srcAccessMask, image_barrier.dstAccessMask);
vkCmdPipelineBarrier(command_buffer,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0, nullptr, 0,
nullptr, 1, &image_barrier);
} break;
case CopyCommand::kConstantOne:
case CopyCommand::kNull: