[D3D12] Filtering between array texture layers
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@@ -440,6 +440,8 @@ struct ParsedTextureFetchInstruction {
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TextureFilter min_filter = TextureFilter::kUseFetchConst;
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TextureFilter mip_filter = TextureFilter::kUseFetchConst;
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AnisoFilter aniso_filter = AnisoFilter::kUseFetchConst;
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TextureFilter vol_mag_filter = TextureFilter::kUseFetchConst;
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TextureFilter vol_min_filter = TextureFilter::kUseFetchConst;
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bool use_computed_lod = true;
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bool use_register_lod = false;
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bool use_register_gradients = false;
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