[D3D12] Filtering between array texture layers

This commit is contained in:
Triang3l
2019-09-03 10:14:25 +03:00
parent 803fa0cba9
commit 84a8dc91e4
5 changed files with 669 additions and 176 deletions

View File

@@ -440,6 +440,8 @@ struct ParsedTextureFetchInstruction {
TextureFilter min_filter = TextureFilter::kUseFetchConst;
TextureFilter mip_filter = TextureFilter::kUseFetchConst;
AnisoFilter aniso_filter = AnisoFilter::kUseFetchConst;
TextureFilter vol_mag_filter = TextureFilter::kUseFetchConst;
TextureFilter vol_min_filter = TextureFilter::kUseFetchConst;
bool use_computed_lod = true;
bool use_register_lod = false;
bool use_register_gradients = false;