[D3D12] Filtering between array texture layers

This commit is contained in:
Triang3l
2019-09-03 10:14:25 +03:00
parent 803fa0cba9
commit 84a8dc91e4
5 changed files with 669 additions and 176 deletions

View File

@@ -1035,6 +1035,8 @@ void ShaderTranslator::ParseTextureFetchInstruction(
i.attributes.min_filter = op.min_filter();
i.attributes.mip_filter = op.mip_filter();
i.attributes.aniso_filter = op.aniso_filter();
i.attributes.vol_mag_filter = op.vol_mag_filter();
i.attributes.vol_min_filter = op.vol_min_filter();
i.attributes.use_computed_lod = op.use_computed_lod();
i.attributes.use_register_lod = op.use_register_lod();
i.attributes.use_register_gradients = op.use_register_gradients();