Hacking on render targets. Kind of work in simple cases, upside down :/

This commit is contained in:
Ben Vanik
2015-03-06 20:36:10 -08:00
parent a1e68c0036
commit 84fa131f12
4 changed files with 354 additions and 143 deletions

View File

@@ -22,6 +22,125 @@ using namespace xe::gpu::xenos;
extern "C" GLEWContext* glewGetContext();
extern "C" WGLEWContext* wglewGetContext();
struct TextureConfig {
TextureFormat texture_format;
GLenum internal_format;
GLenum format;
GLenum type;
};
// https://code.google.com/p/glsnewton/source/browse/trunk/Source/uDDSLoader.pas?r=62
// http://dench.flatlib.jp/opengl/textures
// http://fossies.org/linux/WebKit/Source/ThirdParty/ANGLE/src/libGLESv2/formatutils.cpp
static const TextureConfig texture_configs[64] = {
{ TextureFormat::k_1_REVERSE, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_1, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_8, GL_R8, GL_RED, GL_UNSIGNED_BYTE },
{ TextureFormat::k_1_5_5_5, GL_RGB5_A1, GL_RGBA,
GL_UNSIGNED_SHORT_1_5_5_5_REV },
{ TextureFormat::k_5_6_5, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
{ TextureFormat::k_6_5_5, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_8_8_8_8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE },
{ TextureFormat::k_2_10_10_10, GL_RGB10_A2, GL_RGBA,
GL_UNSIGNED_INT_2_10_10_10_REV },
{ TextureFormat::k_8_A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_8_B, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_8_8, GL_RG8, GL_RG, GL_UNSIGNED_BYTE },
{ TextureFormat::k_Cr_Y1_Cb_Y0, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_Y1_Cr_Y0_Cb, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_8_8_8_8_A, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_4_4_4_4, GL_RGBA4, GL_RGBA,
GL_UNSIGNED_SHORT_4_4_4_4_REV },
{ TextureFormat::k_10_11_11, GL_R11F_G11F_B10F, GL_RGB,
GL_UNSIGNED_INT_10F_11F_11F_REV }, // ?
{ TextureFormat::k_11_11_10, GL_R11F_G11F_B10F, GL_RGB,
GL_UNSIGNED_INT_10F_11F_11F_REV }, // ?
{ TextureFormat::k_DXT1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE },
{ TextureFormat::k_DXT2_3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_UNSIGNED_BYTE },
{ TextureFormat::k_DXT4_5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE },
{ TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_24_8, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8 },
{ TextureFormat::k_24_8_FLOAT, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV },
{ TextureFormat::k_16, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_16_16, GL_RG16, GL_RG, GL_UNSIGNED_SHORT },
{ TextureFormat::k_16_16_16_16, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_16_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_16_16_16_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_16_FLOAT, GL_R16F, GL_RED, GL_HALF_FLOAT },
{ TextureFormat::k_16_16_FLOAT, GL_RG16F, GL_RG, GL_HALF_FLOAT },
{ TextureFormat::k_16_16_16_16_FLOAT, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT },
{ TextureFormat::k_32, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_32_32, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_32_32_32_32, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_32_FLOAT, GL_R32F, GL_RED, GL_FLOAT },
{ TextureFormat::k_32_32_FLOAT, GL_RG32F, GL_RG, GL_FLOAT },
{ TextureFormat::k_32_32_32_32_FLOAT, GL_RGBA32F, GL_RGBA, GL_FLOAT },
{ TextureFormat::k_32_AS_8, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_32_AS_8_8, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_16_MPEG, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_16_16_MPEG, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_32_AS_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_32_AS_8_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_16_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_16_MPEG_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_16_16_MPEG_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::k_DXN, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2,
GL_INVALID_ENUM },
{ TextureFormat::k_8_8_8_8_AS_16_16_16_16, GL_RGBA8, GL_RGBA,
GL_UNSIGNED_BYTE },
{ TextureFormat::k_DXT1_AS_16_16_16_16, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE },
{ TextureFormat::k_DXT2_3_AS_16_16_16_16, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_UNSIGNED_BYTE },
{ TextureFormat::k_DXT4_5_AS_16_16_16_16, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE },
{ TextureFormat::k_2_10_10_10_AS_16_16_16_16, GL_RGB10_A2, GL_RGBA,
GL_UNSIGNED_INT_2_10_10_10_REV },
{ TextureFormat::k_10_11_11_AS_16_16_16_16, GL_R11F_G11F_B10F, GL_RGB,
GL_UNSIGNED_INT_10F_11F_11F_REV },
{ TextureFormat::k_11_11_10_AS_16_16_16_16, GL_R11F_G11F_B10F,
GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_32_32_32_FLOAT, GL_RGB32F, GL_RGB, GL_FLOAT },
{ TextureFormat::k_DXT3A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_DXT5A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_CTX1, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
{ TextureFormat::k_DXT3A_AS_1_1_1_1, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
{ TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM },
};
TextureCache::TextureCache() : memory_(nullptr), scratch_buffer_(nullptr) {
invalidated_textures_sets_[0].reserve(64);
invalidated_textures_sets_[1].reserve(64);
@@ -70,7 +189,7 @@ void TextureCache::Clear() {
void TextureCache::EvictAllTextures() {
// Kill all textures - some may be in the eviction list, but that's fine
// as we will clear that below.
while (texture_entries_.size()) {
while (!texture_entries_.empty()) {
auto entry = texture_entries_.begin()->second;
EvictTexture(entry);
}
@@ -80,6 +199,15 @@ void TextureCache::EvictAllTextures() {
invalidated_textures_sets_[0].clear();
invalidated_textures_sets_[1].clear();
}
// Kill all readbuffer textures.
while (!read_buffer_textures_.empty()) {
auto it = --read_buffer_textures_.end();
auto entry = *it;
glDeleteTextures(1, &entry->handle);
delete entry;
read_buffer_textures_.erase(it);
}
}
TextureCache::TextureEntryView* TextureCache::Demand(
@@ -278,6 +406,25 @@ TextureCache::TextureEntry* TextureCache::LookupOrInsertTexture(
entry->pending_invalidation = false;
entry->handle = 0;
// Check read buffer textures - there may be one waiting for us.
// TODO(benvanik): speed up existence check?
for (auto it = read_buffer_textures_.begin();
it != read_buffer_textures_.end(); ++it) {
auto read_buffer_entry = *it;
if (read_buffer_entry->guest_address == texture_info.guest_address &&
read_buffer_entry->width == texture_info.size_2d.logical_width &&
read_buffer_entry->height == texture_info.size_2d.logical_height) {
// Found! Acquire the handle and remove the readbuffer entry.
read_buffer_textures_.erase(it);
entry->handle = read_buffer_entry->handle;
delete read_buffer_entry;
// TODO(benvanik): set more texture properties? swizzle/etc?
auto entry_ptr = entry.get();
texture_entries_.insert({hash, entry.release()});
return entry_ptr;
}
}
GLenum target;
switch (texture_info.dimension) {
case Dimension::k1D:
@@ -362,6 +509,84 @@ TextureCache::TextureEntry* TextureCache::LookupOrInsertTexture(
return entry_ptr;
}
TextureCache::TextureEntry* TextureCache::LookupAddress(uint32_t guest_address,
uint32_t width,
uint32_t height,
TextureFormat format) {
// TODO(benvanik): worth speeding up?
for (auto it = texture_entries_.begin(); it != texture_entries_.end(); ++it) {
const auto& texture_info = it->second->texture_info;
if (texture_info.guest_address == guest_address &&
texture_info.dimension == Dimension::k2D &&
texture_info.size_2d.logical_width == width &&
texture_info.size_2d.logical_height == height) {
return it->second;
}
}
return nullptr;
}
void TextureCache::CopyReadBufferTexture(uint32_t guest_address, uint32_t x,
uint32_t y, uint32_t width,
uint32_t height,
TextureFormat format,
bool swap_channels) {
// See if we have used a texture at this address before. If we have, we can
// reuse it.
// TODO(benvanik): better lookup matching format/etc?
auto texture_entry = LookupAddress(guest_address, width, height, format);
if (texture_entry) {
// Have existing texture.
assert_false(texture_entry->pending_invalidation);
glCopyTextureSubImage2D(texture_entry->handle, 0, 0, 0, x, y, width,
height);
// HACK: remove texture from write watch list so readback won't kill us.
if (texture_entry->write_watch_handle) {
memory_->CancelWriteWatch(texture_entry->write_watch_handle);
texture_entry->write_watch_handle = 0;
}
return;
}
// Check pending read buffer textures (for multiple resolves with no
// uploads inbetween).
for (auto it = read_buffer_textures_.begin();
it != read_buffer_textures_.end(); ++it) {
const auto& entry = *it;
if (entry->guest_address == guest_address && entry->width == width &&
entry->height == height && entry->format == format) {
// Found an existing entry - just reupload.
glCopyTextureSubImage2D(entry->handle, 0, 0, 0, x, y, width, height);
return;
}
}
const auto& config = texture_configs[uint32_t(format)];
if (config.format == GL_INVALID_ENUM) {
assert_always("Unhandled destination texture format");
return;
}
// Need to create a new texture.
// As we don't know anything about this texture, we'll add it to the
// pending readbuffer list. If nobody claims it after a certain amount
// of time we'll dump it.
auto entry = std::make_unique<ReadBufferTexture>();
entry->guest_address = guest_address;
entry->width = width;
entry->height = height;
entry->format = format;
glCreateTextures(GL_TEXTURE_2D, 1, &entry->handle);
glTextureParameteri(entry->handle, GL_TEXTURE_BASE_LEVEL, 0);
glTextureParameteri(entry->handle, GL_TEXTURE_MAX_LEVEL, 1);
glTextureStorage2D(entry->handle, 1, config.internal_format, width, height);
glCopyTextureSubImage2D(entry->handle, 0, 0, 0, x, y, width, height);
read_buffer_textures_.push_back(entry.release());
}
void TextureCache::EvictTexture(TextureEntry* entry) {
if (entry->write_watch_handle) {
memory_->CancelWriteWatch(entry->write_watch_handle);
@@ -413,125 +638,6 @@ void TextureSwap(Endian endianness, void* dest, const void* src,
}
}
struct TextureConfig {
TextureFormat texture_format;
GLenum internal_format;
GLenum format;
GLenum type;
};
// https://code.google.com/p/glsnewton/source/browse/trunk/Source/uDDSLoader.pas?r=62
// http://dench.flatlib.jp/opengl/textures
// http://fossies.org/linux/WebKit/Source/ThirdParty/ANGLE/src/libGLESv2/formatutils.cpp
static const TextureConfig texture_configs[64] = {
{TextureFormat::k_1_REVERSE, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_1, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_8, GL_R8, GL_RED, GL_UNSIGNED_BYTE},
{TextureFormat::k_1_5_5_5, GL_RGB5_A1, GL_RGBA,
GL_UNSIGNED_SHORT_1_5_5_5_REV},
{TextureFormat::k_5_6_5, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
{TextureFormat::k_6_5_5, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_8_8_8_8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
{TextureFormat::k_2_10_10_10, GL_RGB10_A2, GL_RGBA,
GL_UNSIGNED_INT_2_10_10_10_REV},
{TextureFormat::k_8_A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_8_B, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_8_8, GL_RG8, GL_RG, GL_UNSIGNED_BYTE},
{TextureFormat::k_Cr_Y1_Cb_Y0, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_Y1_Cr_Y0_Cb, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_8_8_8_8_A, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_4_4_4_4, GL_RGBA4, GL_RGBA,
GL_UNSIGNED_SHORT_4_4_4_4_REV},
{TextureFormat::k_10_11_11, GL_R11F_G11F_B10F, GL_RGB,
GL_UNSIGNED_INT_10F_11F_11F_REV}, // ?
{TextureFormat::k_11_11_10, GL_R11F_G11F_B10F, GL_RGB,
GL_UNSIGNED_INT_10F_11F_11F_REV}, // ?
{TextureFormat::k_DXT1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE},
{TextureFormat::k_DXT2_3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_UNSIGNED_BYTE},
{TextureFormat::k_DXT4_5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE},
{TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_24_8, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8},
{TextureFormat::k_24_8_FLOAT, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV},
{TextureFormat::k_16, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_16_16, GL_RG16, GL_RG, GL_UNSIGNED_SHORT},
{TextureFormat::k_16_16_16_16, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_16_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_16_16_16_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_16_FLOAT, GL_R16F, GL_RED, GL_HALF_FLOAT},
{TextureFormat::k_16_16_FLOAT, GL_RG16F, GL_RG, GL_HALF_FLOAT},
{TextureFormat::k_16_16_16_16_FLOAT, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT},
{TextureFormat::k_32, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_32_32, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_32_32_32_32, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_32_FLOAT, GL_R32F, GL_RED, GL_FLOAT},
{TextureFormat::k_32_32_FLOAT, GL_RG32F, GL_RG, GL_FLOAT},
{TextureFormat::k_32_32_32_32_FLOAT, GL_RGBA32F, GL_RGBA, GL_FLOAT},
{TextureFormat::k_32_AS_8, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_32_AS_8_8, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_16_MPEG, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_16_16_MPEG, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_32_AS_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_32_AS_8_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_16_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_16_MPEG_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_16_16_MPEG_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::k_DXN, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2,
GL_INVALID_ENUM},
{TextureFormat::k_8_8_8_8_AS_16_16_16_16, GL_RGBA8, GL_RGBA,
GL_UNSIGNED_BYTE},
{TextureFormat::k_DXT1_AS_16_16_16_16, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE},
{TextureFormat::k_DXT2_3_AS_16_16_16_16, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_UNSIGNED_BYTE},
{TextureFormat::k_DXT4_5_AS_16_16_16_16, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE},
{TextureFormat::k_2_10_10_10_AS_16_16_16_16, GL_RGB10_A2, GL_RGBA,
GL_UNSIGNED_INT_2_10_10_10_REV},
{TextureFormat::k_10_11_11_AS_16_16_16_16, GL_R11F_G11F_B10F, GL_RGB,
GL_UNSIGNED_INT_10F_11F_11F_REV},
{TextureFormat::k_11_11_10_AS_16_16_16_16, GL_R11F_G11F_B10F,
GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_32_32_32_FLOAT, GL_RGB32F, GL_RGB, GL_FLOAT},
{TextureFormat::k_DXT3A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_DXT5A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_CTX1, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
{TextureFormat::k_DXT3A_AS_1_1_1_1, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
{TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
GL_INVALID_ENUM},
};
bool TextureCache::UploadTexture2D(GLuint texture,
const TextureInfo& texture_info) {
const auto host_address = memory_->Translate(texture_info.guest_address);