Cleaning up the ucode disassembler.
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@@ -14,6 +14,7 @@
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#include <xenia/gpu/graphics_driver.h>
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#include <xenia/gpu/nop/nop-private.h>
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#include <xenia/gpu/xenos/xenos.h>
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namespace xe {
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@@ -31,12 +32,12 @@ public:
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virtual void InvalidateState(
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uint32_t mask);
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virtual void SetShader(
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XE_GPU_SHADER_TYPE type,
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xenos::XE_GPU_SHADER_TYPE type,
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uint32_t address,
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uint32_t start,
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uint32_t length);
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virtual void DrawIndexed(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count);
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protected:
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