[Base] Make Arena alignment aware
- Add align parameter - Templated Alloc() implicitly aligns type correctly - Rewind may leak padding that was added due to alignment
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -45,7 +45,7 @@ bool FinalizationPass::Run(HIRBuilder* builder) {
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while (label) {
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if (!label->name) {
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const size_t label_len = 6 + 4;
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char* name = reinterpret_cast<char*>(arena->Alloc(label_len + 1));
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char* name = reinterpret_cast<char*>(arena->Alloc(label_len + 1, 1));
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assert_true(label->id <= 9999);
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auto end = fmt::format_to_n(name, label_len, "_label{}", label->id);
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name[end.size] = '\0';
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