[SPIR-V] Fix 1D texture fetches. Fixes #1124
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@@ -29,7 +29,7 @@ namespace gpu {
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// supported size).
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struct SpirvPushConstants {
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// Accessible to vertex shader only:
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float window_scale[4]; // scale x/y, viewport width/height (pixels)
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float window_scale[4]; // scale x/y, offset x/y (pixels)
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float vtx_fmt[4];
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// Accessible to geometry shader only:
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