[D3D12] Shaders (not all compiling yet)
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@@ -10,10 +10,14 @@
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#ifndef XENIA_GPU_D3D12_D3D12_COMMAND_PROCESSOR_H_
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#define XENIA_GPU_D3D12_D3D12_COMMAND_PROCESSOR_H_
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#include <memory>
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
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#include "xenia/gpu/d3d12/pipeline_cache.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/ui/d3d12/d3d12_context.h"
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namespace xe {
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namespace gpu {
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@@ -25,7 +29,14 @@ class D3D12CommandProcessor : public CommandProcessor {
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kernel::KernelState* kernel_state);
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~D3D12CommandProcessor();
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private:
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void ClearCaches() override;
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// Needed by everything that owns transient objects.
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xe::ui::d3d12::D3D12Context* GetD3D12Context() const {
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return static_cast<xe::ui::d3d12::D3D12Context*>(context_.get());
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}
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protected:
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bool SetupContext() override;
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void ShutdownContext() override;
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@@ -36,9 +47,19 @@ class D3D12CommandProcessor : public CommandProcessor {
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const uint32_t* host_address,
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uint32_t dword_count) override;
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bool IssueDraw(PrimitiveType prim_type, uint32_t index_count,
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bool IssueDraw(PrimitiveType primitive_type, uint32_t index_count,
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IndexBufferInfo* index_buffer_info) override;
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bool IssueCopy() override;
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private:
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void BeginFrame();
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void EndFrame();
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bool cache_clear_requested_ = false;
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std::unique_ptr<PipelineCache> pipeline_cache_;
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uint32_t current_queue_frame_ = UINT32_MAX;
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};
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} // namespace d3d12
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