[D3D12] Shaders (not all compiling yet)
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39
src/xenia/gpu/d3d12/d3d12_shader.h
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39
src/xenia/gpu/d3d12/d3d12_shader.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_D3D12_D3D12_SHADER_H_
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#define XENIA_GPU_D3D12_D3D12_SHADER_H_
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#include "xenia/gpu/shader.h"
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#include "xenia/ui/d3d12/d3d12_api.h"
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namespace xe {
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namespace gpu {
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namespace d3d12 {
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class D3D12Shader : public Shader {
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public:
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D3D12Shader(ShaderType shader_type, uint64_t data_hash,
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const uint32_t* dword_ptr, uint32_t dword_count);
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~D3D12Shader() override;
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bool Prepare();
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const uint8_t* GetDXBC() const;
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size_t GetDXBCSize() const;
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private:
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ID3DBlob* blob_ = nullptr;
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};
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} // namespace d3d12
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_D3D12_D3D12_SHADER_H_
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