[GPU] F10 ship-placement capture: dump world-space draw vertices for RE
One-shot snapshot for reversing capital-ship part placement. F10 arms RequestShipCaptureFrame(); the next batch of draws is dumped to xenia_ship_capture.log with each draw's guest vertex-buffer address, vertex/ index counts, and up to 64 WORLD-space vertex positions. Capital-ship parts are transformed into world space before the draw (unlike stage geometry, which matches the .xpr byte-for-byte), so these are ground truth for the assembled placement; a reborn-side correlator affine-fits each decoded .xpr part to a captured draw to recover its exact transform. De-duped by buffer address, gated independently of the log_draws cvar, budget-capped at 8000 draws / 4096 buffers. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1067,6 +1067,11 @@ void EmulatorWindow::OnKeyDown(ui::KeyEvent& e) {
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case ui::VirtualKey::kF12: {
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TakeScreenshot();
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} break;
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case ui::VirtualKey::kF10: {
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// RE: snapshot the next frame's draws (world-space vertex positions) to
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// xenia_ship_capture.log for capital-ship placement correlation.
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xe::gpu::RequestShipCaptureFrame();
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} break;
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case ui::VirtualKey::kEscape: {
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// Allow users to escape fullscreen (but not enter it).
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