[D3D12] Disable adaptive tessellation temporarily because of cracks

This commit is contained in:
Triang3l
2018-12-29 21:12:21 +03:00
parent 928e46c8b2
commit 87d663d7e0
2 changed files with 5 additions and 3 deletions

View File

@@ -27,9 +27,11 @@
DEFINE_bool(d3d12_dxbc_disasm, false,
"Disassemble DXBC shaders after generation.");
DEFINE_bool(
d3d12_tessellation_adaptive, true,
d3d12_tessellation_adaptive, false,
"Allow games to use adaptive tessellation - may be disabled if the game "
"has issues with memexport, the maximum factor will be used in this case.");
"has issues with memexport, the maximum factor will be used in this case. "
"Temporarily disabled by default since there are visible cracks currently "
"in Halo 3.");
DEFINE_bool(d3d12_tessellation_wireframe, false,
"Display tessellated surfaces as wireframe for debugging.");