[D3D12] Disable adaptive tessellation temporarily because of cracks
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@@ -27,9 +27,11 @@
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DEFINE_bool(d3d12_dxbc_disasm, false,
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"Disassemble DXBC shaders after generation.");
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DEFINE_bool(
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d3d12_tessellation_adaptive, true,
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d3d12_tessellation_adaptive, false,
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"Allow games to use adaptive tessellation - may be disabled if the game "
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"has issues with memexport, the maximum factor will be used in this case.");
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"has issues with memexport, the maximum factor will be used in this case. "
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"Temporarily disabled by default since there are visible cracks currently "
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"in Halo 3.");
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DEFINE_bool(d3d12_tessellation_wireframe, false,
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"Display tessellated surfaces as wireframe for debugging.");
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