Simplifying GPU creation.

Part of #296.
This commit is contained in:
Ben Vanik
2015-06-27 09:11:03 -07:00
parent 3439641101
commit 883126d497
13 changed files with 56 additions and 145 deletions

View File

@@ -27,6 +27,28 @@ namespace gl4 {
extern "C" GLEWContext* glewGetContext();
void InitializeIfNeeded();
void CleanupOnShutdown();
void InitializeIfNeeded() {
static bool has_initialized = false;
if (has_initialized) {
return;
}
has_initialized = true;
//
atexit(CleanupOnShutdown);
}
void CleanupOnShutdown() {}
std::unique_ptr<GraphicsSystem> GL4GraphicsSystem::Create(Emulator* emulator) {
InitializeIfNeeded();
return std::make_unique<GL4GraphicsSystem>(emulator);
}
GL4GraphicsSystem::GL4GraphicsSystem(Emulator* emulator)
: GraphicsSystem(emulator), worker_running_(false) {}