Screw convention; moving include files alongside source files.

They now will show up in xcode/etc.
This commit is contained in:
Ben Vanik
2013-02-06 02:19:50 -08:00
parent 3dfd9c4b00
commit 88431eadce
151 changed files with 290 additions and 200 deletions

View File

@@ -0,0 +1,39 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
/**
* This file is compiled with clang to produce LLVM bitcode.
* When the emulator goes to build a full module it then imports this code into
* the generated module to provide globals/other shared values.
*
* Changes to this file require building a new version and checking it into the
* repo on a machine that has clang.
*
* # rebuild the xethunk.bc/.ll files:
* xb xethunk
*/
// NOTE: only headers in this directory should be included.
#include "xethunk.h"
// Global memory base.
// Dereference + PPC address to manipulate memory. Note that it's stored in
// big-endian!
extern char* xe_memory_base;
int xe_module_init() {
// TODO(benvanik): setup call table, etc?
return 0;
}
void xe_module_uninit() {
}