Screw convention; moving include files alongside source files.

They now will show up in xcode/etc.
This commit is contained in:
Ben Vanik
2013-02-06 02:19:50 -08:00
parent 3dfd9c4b00
commit 88431eadce
151 changed files with 290 additions and 200 deletions

36
src/xenia/dbg/client.cc Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/dbg/client.h>
#include <xenia/dbg/debugger.h>
using namespace xe;
using namespace xe::dbg;
Client::Client(Debugger* debugger) :
debugger_(debugger) {
debugger_->AddClient(this);
}
Client::~Client() {
debugger_->RemoveClient(this);
}
void Client::OnMessage(const uint8_t* data, size_t length) {
debugger_->Dispatch(this, data, length);
}
void Client::Write(uint8_t* buffer, size_t length) {
uint8_t* buffers[] = {buffer};
size_t lengths[] = {length};
Write(buffers, lengths, 1);
}

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src/xenia/dbg/client.h Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_DBG_CLIENT_H_
#define XENIA_KERNEL_DBG_CLIENT_H_
#include <xenia/common.h>
#include <xenia/core.h>
namespace xe {
namespace dbg {
class Debugger;
class Client {
public:
Client(Debugger* debugger);
virtual ~Client();
virtual int Setup() = 0;
void OnMessage(const uint8_t* data, size_t length);
void Write(uint8_t* buffer, size_t length);
virtual void Write(uint8_t** buffers, size_t* lengths, size_t count) = 0;
protected:
Debugger* debugger_;
};
} // namespace dbg
} // namespace xe
#endif // XENIA_KERNEL_DBG_CLIENT_H_

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/dbg/content_source.h>
using namespace xe;
using namespace xe::dbg;
ContentSource::ContentSource(Debugger* debugger, uint32_t source_id) :
debugger_(debugger), source_id_(source_id) {
}
ContentSource::~ContentSource() {
}
uint32_t ContentSource::source_id() {
return source_id_;
}

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_DBG_CONTENT_SOURCE_H_
#define XENIA_KERNEL_DBG_CONTENT_SOURCE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/dbg/client.h>
namespace xe {
namespace dbg {
class ContentSource {
public:
ContentSource(Debugger* debugger, uint32_t source_id);
virtual ~ContentSource();
uint32_t source_id();
virtual int Dispatch(Client* client, uint8_t type, uint32_t request_id,
const uint8_t* data, size_t length) = 0;
protected:
Debugger* debugger_;
uint32_t source_id_;
};
} // namespace dbg
} // namespace xe
#endif // XENIA_KERNEL_DBG_CONTENT_SOURCE_H_

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src/xenia/dbg/debugger.cc Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/dbg/debugger.h>
#include <gflags/gflags.h>
#include <xenia/dbg/content_source.h>
#include <xenia/dbg/ws_listener.h>
using namespace xe;
using namespace xe::dbg;
DEFINE_bool(wait_for_debugger, false,
"Whether to wait for the debugger to attach before launching.");
DEFINE_int32(remote_debug_port, 6200,
"Websocket port to listen for debugger connections on.");
Debugger::Debugger(xe_pal_ref pal) {
pal_ = xe_pal_retain(pal);
listener_ = auto_ptr<Listener>(new WsListener(
this, pal_, FLAGS_remote_debug_port));
}
Debugger::~Debugger() {
for (std::vector<Client*>::iterator it = clients_.begin();
it != clients_.end(); ++it) {
delete *it;
}
clients_.clear();
for (std::map<uint32_t, ContentSource*>::iterator it =
content_sources_.begin(); it != content_sources_.end(); ++it) {
delete it->second;
}
content_sources_.clear();
xe_pal_release(pal_);
}
void Debugger::RegisterContentSource(ContentSource* content_source) {
content_sources_.insert(std::pair<uint32_t, ContentSource*>(
content_source->source_id(), content_source));
}
int Debugger::Startup() {
// Start listener.
// This may launch a thread and such.
if (listener_->Setup()) {
return 1;
}
// If desired, wait until the first client connects.
if (FLAGS_wait_for_debugger) {
XELOGI(XT("Waiting for debugger on port %d..."), FLAGS_remote_debug_port);
if (listener_->WaitForClient()) {
return 1;
}
XELOGI(XT("Debugger attached, continuing..."));
}
return 0;
}
void Debugger::Broadcast(uint32_t source_id,
const uint8_t* data, size_t length) {
uint32_t header[] = {
0x00000001,
source_id,
0,
length,
};
uint8_t* buffers[] = {
(uint8_t*)header,
(uint8_t*)data,
};
size_t lengths[] = {
sizeof(header),
length,
};
for (std::vector<Client*>::iterator it = clients_.begin();
it != clients_.end(); ++it) {
Client* client = *it;
client->Write(buffers, lengths, XECOUNT(buffers));
}
}
void Debugger::AddClient(Client* client) {
clients_.push_back(client);
}
void Debugger::RemoveClient(Client* client) {
for (std::vector<Client*>::iterator it = clients_.begin();
it != clients_.end(); ++it) {
if (*it == client) {
clients_.erase(it);
return;
}
}
}
int Debugger::Dispatch(Client* client, const uint8_t* data, size_t length) {
uint32_t type = XEGETUINT32LE(data + 0);
uint32_t source_id = XEGETUINT32LE(data + 4);
uint32_t request_id = XEGETUINT32LE(data + 8);
uint32_t size = XEGETUINT32LE(data + 12);
std::map<uint32_t, ContentSource*>::iterator it =
content_sources_.find(source_id);
if (it == content_sources_.end()) {
XELOGW(XT("Content source %d not found, ignoring message"), source_id);
return 1;
}
return it->second->Dispatch(client, type, request_id, data + 16, size);
}

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src/xenia/dbg/debugger.h Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_DBG_DEBUGGER_H_
#define XENIA_KERNEL_DBG_DEBUGGER_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <map>
#include <vector>
namespace xe {
namespace dbg {
class Client;
class ContentSource;
class Listener;
class Debugger {
public:
Debugger(xe_pal_ref pal);
virtual ~Debugger();
void RegisterContentSource(ContentSource* content_source);
int Startup();
void Broadcast(uint32_t source_id, const uint8_t* data, size_t length);
private:
void AddClient(Client* client);
void RemoveClient(Client* client);
int Dispatch(Client* client, const uint8_t* data, size_t length);
friend class Client;
private:
xe_pal_ref pal_;
auto_ptr<Listener> listener_;
std::vector<Client*> clients_;
std::map<uint32_t, ContentSource*> content_sources_;
};
} // namespace dbg
} // namespace xe
#endif // XENIA_KERNEL_DBG_DEBUGGER_H_

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src/xenia/dbg/listener.cc Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/dbg/listener.h>
using namespace xe;
using namespace xe::dbg;
Listener::Listener(Debugger* debugger, xe_pal_ref pal) :
debugger_(debugger) {
pal_ = xe_pal_retain(pal);
}
Listener::~Listener() {
xe_pal_release(pal_);
}

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src/xenia/dbg/listener.h Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_DBG_LISTENER_H_
#define XENIA_KERNEL_DBG_LISTENER_H_
#include <xenia/common.h>
#include <xenia/core.h>
namespace xe {
namespace dbg {
class Debugger;
class Listener {
public:
Listener(Debugger* debugger, xe_pal_ref pal);
virtual ~Listener();
virtual int Setup() = 0;
virtual int WaitForClient() = 0;
protected:
Debugger* debugger_;
xe_pal_ref pal_;
};
} // namespace dbg
} // namespace xe
#endif // XENIA_KERNEL_DBG_LISTENER_H_

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# Copyright 2013 Ben Vanik. All Rights Reserved.
{
'sources': [
'client.cc',
'client.h',
'content_source.cc',
'content_source.h',
'debugger.cc',
'debugger.h',
'listener.cc',
'listener.h',
'ws_client.cc',
'ws_client.h',
'ws_listener.cc',
'ws_listener.h',
],
}

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src/xenia/dbg/ws_client.cc Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/dbg/ws_client.h>
#include <xenia/dbg/debugger.h>
#include <fcntl.h>
#include <poll.h>
#include <arpa/inet.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#include <wslay/wslay.h>
#include <openssl/bio.h>
#include <openssl/buffer.h>
#include <openssl/hmac.h>
#include <openssl/sha.h>
using namespace xe;
using namespace xe::dbg;
WsClient::WsClient(Debugger* debugger, int socket_id) :
Client(debugger),
socket_id_(socket_id) {
mutex_ = xe_mutex_alloc(1000);
int notify_ids[2];
socketpair(PF_LOCAL, SOCK_STREAM, 0, notify_ids);
notify_rd_id_ = notify_ids[0];
notify_wr_id_ = notify_ids[1];
}
WsClient::~WsClient() {
xe_mutex_t* mutex = mutex_;
xe_mutex_lock(mutex);
mutex_ = NULL;
shutdown(socket_id_, SHUT_WR);
close(socket_id_);
socket_id_ = 0;
xe_mutex_unlock(mutex);
xe_mutex_free(mutex);
close(notify_rd_id_);
close(notify_wr_id_);
}
int WsClient::socket_id() {
return socket_id_;
}
int WsClient::Setup() {
// Prep the socket.
int opt_value;
opt_value = 1;
setsockopt(socket_id_, SOL_SOCKET, SO_KEEPALIVE,
&opt_value, sizeof(opt_value));
opt_value = 1;
setsockopt(socket_id_, IPPROTO_TCP, TCP_NODELAY,
&opt_value, sizeof(opt_value));
// TODO(benvanik): win32 support - put simple threads in PAL
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_t thread_handle;
int result_code = pthread_create(
&thread_handle,
&attr,
&StartCallbackPthreads,
this);
pthread_attr_destroy(&attr);
return result_code;
}
void* WsClient::StartCallbackPthreads(void* param) {
WsClient* thread = reinterpret_cast<WsClient*>(param);
thread->EventThread();
return 0;
}
namespace {
ssize_t WsClientSendCallback(wslay_event_context_ptr ctx,
const uint8_t* data, size_t len, int flags,
void* user_data) {
WsClient* client = reinterpret_cast<WsClient*>(user_data);
int sflags = 0;
#ifdef MSG_MORE
if (flags & WSLAY_MSG_MORE) {
sflags |= MSG_MORE;
}
#endif // MSG_MORE
ssize_t r;
while ((r = send(client->socket_id(), data, len, sflags)) == -1 &&
errno == EINTR);
if (r == -1) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
wslay_event_set_error(ctx, WSLAY_ERR_WOULDBLOCK);
} else {
wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE);
}
}
return r;
}
ssize_t WsClientRecvCallback(wslay_event_context_ptr ctx,
uint8_t* data, size_t len, int flags,
void* user_data) {
WsClient* client = reinterpret_cast<WsClient*>(user_data);
ssize_t r;
while ((r = recv(client->socket_id(), data, len, 0)) == -1 &&
errno == EINTR);
if (r == -1) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
wslay_event_set_error(ctx, WSLAY_ERR_WOULDBLOCK);
} else {
wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE);
}
} else if (r == 0) {
wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE);
r = -1;
}
return r;
}
void WsClientOnMsgCallback(wslay_event_context_ptr ctx,
const struct wslay_event_on_msg_recv_arg* arg,
void* user_data) {
if (wslay_is_ctrl_frame(arg->opcode)) {
// Ignore control frames.
return;
}
WsClient* client = reinterpret_cast<WsClient*>(user_data);
switch (arg->opcode) {
case WSLAY_TEXT_FRAME:
XELOGW(XT("Text frame ignored; use binary messages"));
break;
case WSLAY_BINARY_FRAME:
client->OnMessage(arg->msg, arg->msg_length);
break;
default:
// Unknown opcode - some frame stuff?
break;
}
}
std::string EncodeBase64(const uint8_t* input, size_t length) {
// Good god what a horrible API.
BIO* b64 = BIO_new(BIO_f_base64());
BIO* bmem = BIO_new(BIO_s_mem());
b64 = BIO_push(b64, bmem);
BIO_write(b64, input, length);
XEIGNORE(BIO_flush(b64));
BUF_MEM* bptr;
BIO_get_mem_ptr(b64, &bptr);
std::string result(bptr->data, bptr->length);
BIO_free_all(b64);
// Strip the last character, which is a \n.
result.erase(result.size() - 1);
return result;
}
}
int WsClient::PerformHandshake() {
std::string headers;
char buffer[4096];
ssize_t r;
while (true) {
while ((r = read(socket_id_, buffer, sizeof(buffer))) == -1 &&
errno == EINTR);
if (r == -1) {
if (errno == EWOULDBLOCK || errno == EAGAIN) {
if (!headers.size()) {
// Nothing read yet - spin.
continue;
}
break;
} else {
XELOGE(XT("HTTP header read failure"));
return 1;
}
} else if (r == 0) {
// EOF.
XELOGE(XT("HTTP header EOF"));
return 2;
} else {
headers.append(buffer, buffer + r);
if (headers.size() > 8192) {
XELOGE(XT("HTTP headers exceeded max buffer size"));
return 3;
}
}
}
if (headers.find("\r\n\r\n") == std::string::npos) {
XELOGE(XT("Incomplete HTTP headers: %s"), headers.c_str());
return 1;
}
// Parse the headers to verify its a websocket request.
std::string::size_type keyhdstart;
if (headers.find("Upgrade: websocket\r\n") == std::string::npos ||
headers.find("Connection: Upgrade\r\n") == std::string::npos ||
(keyhdstart = headers.find("Sec-WebSocket-Key: ")) ==
std::string::npos) {
XELOGW(XT("HTTP connection does not contain websocket headers"));
return 2;
}
keyhdstart += 19;
std::string::size_type keyhdend = headers.find("\r\n", keyhdstart);
std::string client_key = headers.substr(keyhdstart, keyhdend - keyhdstart);
std::string accept_key = client_key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
uint8_t accept_sha[20];
SHA1((uint8_t*)accept_key.c_str(), accept_key.size(), accept_sha);
accept_key = EncodeBase64(accept_sha, sizeof(accept_sha));
// Write the response to upgrade the connection.
std::string response =
"HTTP/1.1 101 Switching Protocols\r\n"
"Upgrade: websocket\r\n"
"Connection: Upgrade\r\n"
"Sec-WebSocket-Accept: " + accept_key + "\r\n"
"\r\n";
size_t write_offset = 0;
size_t write_length = response.size();
while (true) {
while ((r = write(socket_id_, response.c_str() + write_offset,
write_length)) == -1 && errno == EINTR);
if (r == -1) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
break;
} else {
XELOGE(XT("HTTP response write failure"));
return 4;
}
} else {
write_offset += r;
write_length -= r;
if (!write_length) {
break;
}
}
}
return 0;
}
void WsClient::EventThread() {
int r;
// Enable non-blocking IO on the socket.
int flags;
while ((flags = fcntl(socket_id_, F_GETFL, 0)) == -1 &&
errno == EINTR);
if (flags == -1) {
return;
}
while ((r = fcntl(socket_id_, F_SETFL, flags | O_NONBLOCK)) == -1 &&
errno == EINTR);
if (r == -1) {
return;
}
// First run the HTTP handshake.
// This will fail if the connection is not for websockets.
if (PerformHandshake()) {
return;
}
// Prep callbacks.
struct wslay_event_callbacks callbacks = {
WsClientRecvCallback,
WsClientSendCallback,
NULL,
NULL,
NULL,
NULL,
WsClientOnMsgCallback,
};
// Prep the websocket server context.
wslay_event_context_ptr ctx;
wslay_event_context_server_init(&ctx, &callbacks, this);
// Event for waiting on input.
struct pollfd events[2];
xe_zero_struct(&events, sizeof(events));
events[0].fd = socket_id_;
events[0].events = POLLIN;
events[1].fd = notify_rd_id_;
events[1].events = POLLIN;
// Loop forever.
while(wslay_event_want_read(ctx) || wslay_event_want_write(ctx)) {
// Wait on the event.
while ((r = poll(events, XECOUNT(events), -1)) == -1 && errno == EINTR);
if (r == -1) {
break;
}
// Handle any self-generated events to queue messages.
if (events[1].revents) {
uint8_t dummy;
XEIGNORE(recv(notify_rd_id_, &dummy, 1, 0));
xe_mutex_lock(mutex_);
for (std::vector<struct wslay_event_msg>::iterator it =
pending_messages_.begin(); it != pending_messages_.end(); it++) {
struct wslay_event_msg* msg = &*it;
wslay_event_queue_msg(ctx, msg);
}
pending_messages_.clear();
xe_mutex_unlock(mutex_);
events[1].revents = 0;
events[1].events = POLL_IN;
}
// Handle websocket messages.
struct pollfd* event = &events[0];
if (((event->revents & POLLIN) && wslay_event_recv(ctx)) ||
((event->revents & POLLOUT) && wslay_event_send(ctx)) ||
((event->revents & (POLLERR | POLLHUP | POLLNVAL)))) {
// Error handling the event.
XELOGE(XT("Error handling WebSocket data"));
break;
}
event->revents = 0;
event->events = 0;
if (wslay_event_want_read(ctx)) {
event->events |= POLLIN;
}
if (wslay_event_want_write(ctx)) {
event->events |= POLLOUT;
}
}
wslay_event_context_free(ctx);
}
void WsClient::Write(uint8_t** buffers, size_t* lengths, size_t count) {
if (!count) {
return;
}
size_t combined_length;
uint8_t* combined_buffer;
if (count == 1) {
// Single buffer, just copy.
combined_length = lengths[0];
combined_buffer = (uint8_t*)xe_malloc(lengths[0]);
XEIGNORE(xe_copy_memory(combined_buffer, combined_length,
buffers[0], lengths[0]));
} else {
// Multiple buffers, merge.
combined_length = 0;
for (size_t n = 0; n < count; n++) {
combined_length += lengths[n];
}
combined_buffer = (uint8_t*)xe_malloc(combined_length);
for (size_t n = 0, offset = 0; n < count; n++) {
XEIGNORE(xe_copy_memory(
combined_buffer + offset, combined_length - offset,
buffers[n], lengths[n]));
offset += lengths[n];
}
}
struct wslay_event_msg msg = {
WSLAY_BINARY_FRAME,
combined_buffer,
combined_length,
};
xe_mutex_lock(mutex_);
pending_messages_.push_back(msg);
bool needs_signal = pending_messages_.size() == 1;
xe_mutex_unlock(mutex_);
if (needs_signal) {
// Notify the poll().
uint8_t b = 0xFF;
write(notify_wr_id_, &b, 1);
}
}

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_DBG_WS_CLIENT_H_
#define XENIA_KERNEL_DBG_WS_CLIENT_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <vector>
#include <xenia/dbg/client.h>
struct wslay_event_msg;
namespace xe {
namespace dbg {
class WsClient : public Client {
public:
WsClient(Debugger* debugger, int socket_id);
virtual ~WsClient();
int socket_id();
virtual int Setup();
virtual void Write(uint8_t** buffers, size_t* lengths, size_t count);
private:
static void* StartCallbackPthreads(void* param);
int PerformHandshake();
void EventThread();
int socket_id_;
int notify_rd_id_;
int notify_wr_id_;
xe_mutex_t* mutex_;
std::vector<struct wslay_event_msg> pending_messages_;
};
} // namespace dbg
} // namespace xe
#endif // XENIA_KERNEL_DBG_WS_CLIENT_H_

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/dbg/ws_listener.h>
#include <arpa/inet.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#include <xenia/dbg/ws_client.h>
using namespace xe;
using namespace xe::dbg;
WsListener::WsListener(Debugger* debugger, xe_pal_ref pal, uint32_t port) :
Listener(debugger, pal),
port_(port) {
}
WsListener::~WsListener() {
if (socket_id_) {
close(socket_id_);
}
}
int WsListener::Setup() {
socket_id_ = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (socket_id_ < 1) {
return 1;
}
int opt_value;
opt_value = 1;
setsockopt(socket_id_, SOL_SOCKET, SO_KEEPALIVE,
&opt_value, sizeof(opt_value));
opt_value = 1;
setsockopt(socket_id_, SOL_SOCKET, SO_REUSEADDR,
&opt_value, sizeof(opt_value));
opt_value = 0;
setsockopt(socket_id_, IPPROTO_TCP, TCP_NODELAY,
&opt_value, sizeof(opt_value));
struct sockaddr_in socket_addr;
socket_addr.sin_family = AF_INET;
socket_addr.sin_addr.s_addr = htonl(INADDR_ANY);
socket_addr.sin_port = htons(port_);
int r = bind(socket_id_, (struct sockaddr*)&socket_addr,
sizeof(socket_addr));
if (r < 0) {
XELOGE(XT("Could not bind listen socket: %d"), errno);
return 1;
}
if (listen(socket_id_, 5) < 0) {
close(socket_id_);
return 1;
}
return 0;
}
int WsListener::WaitForClient() {
// Accept the first connection we get.
struct sockaddr_in client_addr;
socklen_t client_count = sizeof(client_addr);
int client_socket_id = accept(socket_id_, (struct sockaddr*)&client_addr,
&client_count);
if (client_socket_id < 0) {
return 1;
}
int client_ip = client_addr.sin_addr.s_addr;
char client_ip_str[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &client_ip, client_ip_str, XECOUNT(client_ip_str));
XELOGI(XT("Debugger connected from %s"), client_ip_str);
// Create the client object.
// Note that the client will delete itself when done.
WsClient* client = new WsClient(debugger_, client_socket_id);
if (client->Setup()) {
// Client failed to setup - abort.
return 1;
}
return 0;
}

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@@ -0,0 +1,45 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_DBG_WS_LISTENER_H_
#define XENIA_KERNEL_DBG_WS_LISTENER_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/dbg/listener.h>
namespace xe {
namespace dbg {
class Debugger;
class WsListener : public Listener {
public:
WsListener(Debugger* debugger, xe_pal_ref pal, uint32_t port);
virtual ~WsListener();
virtual int Setup();
virtual int WaitForClient();
protected:
uint32_t port_;
int socket_id_;
};
} // namespace dbg
} // namespace xe
#endif // XENIA_KERNEL_DBG_WS_LISTENER_H_