Screw convention; moving include files alongside source files.

They now will show up in xcode/etc.
This commit is contained in:
Ben Vanik
2013-02-06 02:19:50 -08:00
parent 3dfd9c4b00
commit 88431eadce
151 changed files with 290 additions and 200 deletions

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# Copyright 2013 Ben Vanik. All Rights Reserved.
{
'sources': [
'xam_info.cc',
'xam_module.cc',
'xam_state.cc',
],
}

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/modules/xam/xam_info.h>
#include <xenia/kernel/shim_utils.h>
#include <xenia/kernel/xbox.h>
#include <xenia/kernel/modules/xam/xam_module.h>
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::xam;
namespace {
void XGetAVPack_shim(
xe_ppc_state_t* ppc_state, XamState* state) {
// DWORD
// Not sure what the values are for this, but 6 is VGA.
// Other likely values are 3/4/8 for HDMI or something.
// Games seem to use this as a PAL check - if the result is not 3/4/6/8
// they explode with errors if not in PAL mode.
SHIM_SET_RETURN(6);
}
void XGetGameRegion_shim(
xe_ppc_state_t* ppc_state, XamState* state) {
XELOGD(XT("XGetGameRegion()"));
SHIM_SET_RETURN(XEX_REGION_ALL);
}
void XGetLanguage_shim(
xe_ppc_state_t* ppc_state, XamState* state) {
XELOGD(XT("XGetLanguage()"));
uint32_t desired_language = X_LANGUAGE_ENGLISH;
// Switch the language based on game region.
// TODO(benvanik): pull from xex header.
uint32_t game_region = XEX_REGION_NTSCU;
if (game_region & XEX_REGION_NTSCU) {
desired_language = X_LANGUAGE_ENGLISH;
} else if (game_region & XEX_REGION_NTSCJ) {
desired_language = X_LANGUAGE_JAPANESE;
}
// Add more overrides?
SHIM_SET_RETURN(desired_language);
}
}
void xe::kernel::xam::RegisterInfoExports(
ExportResolver* export_resolver, XamState* state) {
#define SHIM_SET_MAPPING(ordinal, shim, impl) \
export_resolver->SetFunctionMapping("xam.xex", ordinal, \
state, (xe_kernel_export_shim_fn)shim, (xe_kernel_export_impl_fn)impl)
SHIM_SET_MAPPING(0x000003CB, XGetAVPack_shim, NULL);
SHIM_SET_MAPPING(0x000003CC, XGetGameRegion_shim, NULL);
SHIM_SET_MAPPING(0x000003CD, XGetLanguage_shim, NULL);
#undef SET_MAPPING
}

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_MODULES_XAM_INFO_H_
#define XENIA_KERNEL_MODULES_XAM_INFO_H_
#include <xenia/kernel/modules/xam/xam_state.h>
namespace xe {
namespace kernel {
namespace xam {
void RegisterInfoExports(ExportResolver* export_resolver, XamState* state);
} // namespace xam
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_MODULES_XAM_INFO_H_

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/modules/xam/xam_module.h>
#include <xenia/kernel/modules/xam/xam_info.h>
#include <xenia/kernel/modules/xam/xam_table.h>
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::xam;
XamModule::XamModule(Runtime* runtime) :
KernelModule(runtime) {
export_resolver_->RegisterTable(
"xam.xex", xam_export_table, XECOUNT(xam_export_table));
// Setup the xam state instance.
xam_state = auto_ptr<XamState>(new XamState(pal_, memory_, export_resolver_));
// Register all exported functions.
RegisterInfoExports(export_resolver_.get(), xam_state.get());
}
XamModule::~XamModule() {
}

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_MODULES_XAM_H_
#define XENIA_KERNEL_MODULES_XAM_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/kernel_module.h>
namespace xe {
namespace kernel {
namespace xam {
class XamState;
class XamModule : public KernelModule {
public:
XamModule(Runtime* runtime);
virtual ~XamModule();
private:
auto_ptr<XamState> xam_state;
};
} // namespace xam
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_MODULES_XAM_H_

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/modules/xam/xam_state.h>
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::xam;
namespace {
}
XamState::XamState(xe_pal_ref pal, xe_memory_ref memory,
shared_ptr<ExportResolver> export_resolver) {
this->pal = xe_pal_retain(pal);
this->memory = xe_memory_retain(memory);
export_resolver_ = export_resolver;
}
XamState::~XamState() {
xe_memory_release(memory);
xe_pal_release(pal);
}

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_MODULES_XAM_XAM_STATE_H_
#define XENIA_KERNEL_MODULES_XAM_XAM_STATE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/kernel_module.h>
namespace xe {
namespace kernel {
namespace xam {
class XamState {
public:
XamState(xe_pal_ref pal, xe_memory_ref memory,
shared_ptr<ExportResolver> export_resolver);
~XamState();
xe_pal_ref pal;
xe_memory_ref memory;
private:
shared_ptr<ExportResolver> export_resolver_;
};
} // namespace xam
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_MODULES_XAM_XAM_STATE_H_

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