[D3D12] Remove PipelineCache::ClearCache leftovers
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@@ -197,9 +197,6 @@ class D3D12CommandProcessor : public CommandProcessor {
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void SetStencilReference(uint32_t stencil_ref);
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void SetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology);
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// For the pipeline cache to call when binding layout UIDs may be reused.
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void NotifyShaderBindingsLayoutUIDsInvalidated();
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// Returns the text to display in the GPU backend name in the window title.
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std::string GetWindowTitleText() const;
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