[D3D12] Remove PipelineCache::ClearCache leftovers

This commit is contained in:
Triang3l
2022-05-22 14:56:22 +03:00
parent d31ddd9b23
commit 88784101c8
3 changed files with 2 additions and 20 deletions

View File

@@ -197,9 +197,6 @@ class D3D12CommandProcessor : public CommandProcessor {
void SetStencilReference(uint32_t stencil_ref);
void SetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology);
// For the pipeline cache to call when binding layout UIDs may be reused.
void NotifyShaderBindingsLayoutUIDsInvalidated();
// Returns the text to display in the GPU backend name in the window title.
std::string GetWindowTitleText() const;