[D3D12] Remove PipelineCache::ClearCache leftovers
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@@ -203,7 +203,6 @@ void PipelineCache::Shutdown() {
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COUNT_profile_set("gpu/pipeline_cache/pipelines", 0);
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// Destroy all shaders.
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command_processor_.NotifyShaderBindingsLayoutUIDsInvalidated();
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if (bindless_resources_used_) {
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bindless_sampler_layout_map_.clear();
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bindless_sampler_layouts_.clear();
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