[GPU] 2x1-subsampled texture RGBA8 conversion shader

This commit is contained in:
Triang3l
2022-05-22 21:07:38 +03:00
parent d3561d2f47
commit 888d5044e0
11 changed files with 3033 additions and 2767 deletions

View File

@@ -44,8 +44,8 @@ namespace shaders {
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_64bpb_scaled_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_8bpb_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_8bpb_scaled_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_bgrg8_rgba8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_bgrg8_rgbg8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_bgrg8_rgbg8_scaled_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_ctx1_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_depth_float_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_depth_float_scaled_cs.h"
@@ -59,7 +59,7 @@ namespace shaders {
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_dxt5_rgba8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_dxt5a_r8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_gbgr8_grgb8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_gbgr8_grgb8_scaled_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_gbgr8_rgba8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r10g11b11_rgba16_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r10g11b11_rgba16_scaled_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r10g11b11_rgba16_snorm_cs.h"
@@ -133,17 +133,15 @@ const D3D12TextureCache::HostFormat D3D12TextureCache::host_formats_[64] = {
LoadMode::kUnknown, xenos::XE_GPU_TEXTURE_SWIZZLE_RGGG},
// k_Cr_Y1_Cb_Y0_REP
// Red and blue swapped in the load shader for simplicity.
// TODO(Triang3l): Decompress if the size is uneven.
{DXGI_FORMAT_G8R8_G8B8_UNORM, DXGI_FORMAT_G8R8_G8B8_UNORM,
LoadMode::kGBGR8ToGRGB8, DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, true,
DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown,
DXGI_FORMAT_R8G8B8A8_UNORM, LoadMode::kGBGR8ToRGBA8,
xenos::XE_GPU_TEXTURE_SWIZZLE_RGBB},
// k_Y1_Cr_Y0_Cb_REP
// Red and blue swapped in the load shader for simplicity.
// TODO(Triang3l): Decompress if the size is uneven.
{DXGI_FORMAT_R8G8_B8G8_UNORM, DXGI_FORMAT_R8G8_B8G8_UNORM,
LoadMode::kBGRG8ToRGBG8, DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown, true,
DXGI_FORMAT_UNKNOWN, LoadMode::kUnknown,
DXGI_FORMAT_R8G8B8A8_UNORM, LoadMode::kBGRG8ToRGBA8,
xenos::XE_GPU_TEXTURE_SWIZZLE_RGBB},
// k_16_16_EDRAM
// Not usable as a texture, also has -32...32 range.
@@ -406,13 +404,13 @@ const D3D12TextureCache::LoadModeInfo D3D12TextureCache::load_mode_info_[] = {
shaders::texture_load_r4g4b4a4_b4g4r4a4_scaled_cs,
sizeof(shaders::texture_load_r4g4b4a4_b4g4r4a4_scaled_cs), 4, 4, 2, 4, 16},
{shaders::texture_load_gbgr8_grgb8_cs,
sizeof(shaders::texture_load_gbgr8_grgb8_cs),
shaders::texture_load_gbgr8_grgb8_scaled_cs,
sizeof(shaders::texture_load_gbgr8_grgb8_scaled_cs), 4, 4, 4, 3, 8},
sizeof(shaders::texture_load_gbgr8_grgb8_cs), nullptr, 0, 4, 4, 4, 3, 8},
{shaders::texture_load_gbgr8_rgba8_cs,
sizeof(shaders::texture_load_gbgr8_rgba8_cs), nullptr, 0, 4, 4, 8, 3, 16},
{shaders::texture_load_bgrg8_rgbg8_cs,
sizeof(shaders::texture_load_bgrg8_rgbg8_cs),
shaders::texture_load_bgrg8_rgbg8_scaled_cs,
sizeof(shaders::texture_load_bgrg8_rgbg8_scaled_cs), 4, 4, 4, 3, 8},
sizeof(shaders::texture_load_bgrg8_rgbg8_cs), nullptr, 0, 4, 4, 4, 3, 8},
{shaders::texture_load_bgrg8_rgba8_cs,
sizeof(shaders::texture_load_bgrg8_rgba8_cs), nullptr, 0, 4, 4, 8, 3, 16},
{shaders::texture_load_r10g11b11_rgba16_cs,
sizeof(shaders::texture_load_r10g11b11_rgba16_cs),
shaders::texture_load_r10g11b11_rgba16_scaled_cs,