Skeleton for new draw type and texture fetching.
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@@ -101,6 +101,13 @@ void D3D11GraphicsDriver::SetShader(
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}
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}
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void D3D11GraphicsDriver::DrawIndexBuffer(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness) {
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XELOGGPU("D3D11: draw index buffer");
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}
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void D3D11GraphicsDriver::DrawIndexAuto(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) {
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