Skeleton for new draw type and texture fetching.

This commit is contained in:
Ben Vanik
2013-10-19 21:49:05 -07:00
parent 3fd8bd20b5
commit 889e586cab
9 changed files with 64 additions and 5 deletions

View File

@@ -101,6 +101,13 @@ void D3D11GraphicsDriver::SetShader(
}
}
void D3D11GraphicsDriver::DrawIndexBuffer(
XE_GPU_PRIMITIVE_TYPE prim_type,
bool index_32bit, uint32_t index_count,
uint32_t index_base, uint32_t index_size, uint32_t endianness) {
XELOGGPU("D3D11: draw index buffer");
}
void D3D11GraphicsDriver::DrawIndexAuto(
XE_GPU_PRIMITIVE_TYPE prim_type,
uint32_t index_count) {