Skeleton for new draw type and texture fetching.
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@@ -38,7 +38,10 @@ public:
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uint32_t address,
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uint32_t start,
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uint32_t length) = 0;
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//virtual void DrawIndex();
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virtual void DrawIndexBuffer(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness) = 0;
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//virtual void DrawIndexImmediate();
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virtual void DrawIndexAuto(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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