Skeleton for new draw type and texture fetching.
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@@ -63,6 +63,13 @@ void NopGraphicsDriver::SetShader(
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type, address, length, source);
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}
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void NopGraphicsDriver::DrawIndexBuffer(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness) {
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XELOGGPU("NOP: draw index buffer");
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}
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void NopGraphicsDriver::DrawIndexAuto(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) {
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@@ -39,6 +39,10 @@ public:
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uint32_t address,
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uint32_t start,
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uint32_t length);
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virtual void DrawIndexBuffer(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness);
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virtual void DrawIndexAuto(
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count);
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