[App] Only start D3D12 if DLL exists
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@@ -23,6 +23,8 @@ class D3D12Provider : public GraphicsProvider {
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public:
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~D3D12Provider() override;
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static bool IsD3D12APIAvailable();
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static std::unique_ptr<D3D12Provider> Create(Window* main_window);
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std::unique_ptr<GraphicsContext> CreateContext(
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