Pump audio faster, up to XAUDIO2_MAX_QUEUED_BUFFERS (64) frames, then wait.

This commit is contained in:
gibbed
2015-05-25 02:49:49 -05:00
parent 517dce01b1
commit 8a5d3526e5
3 changed files with 32 additions and 11 deletions

View File

@@ -405,7 +405,7 @@ void AudioSystem::SubmitFrame(size_t index, uint32_t samples_ptr) {
assert_true(index < maximum_client_count_);
assert_true(clients_[index].driver != NULL);
(clients_[index].driver)->SubmitFrame(samples_ptr);
ResetEvent(client_wait_handles_[index]);
//ResetEvent(client_wait_handles_[index]);
}
void AudioSystem::UnregisterClient(size_t index) {