Pump audio faster, up to XAUDIO2_MAX_QUEUED_BUFFERS (64) frames, then wait.
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@@ -405,7 +405,7 @@ void AudioSystem::SubmitFrame(size_t index, uint32_t samples_ptr) {
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assert_true(index < maximum_client_count_);
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assert_true(clients_[index].driver != NULL);
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(clients_[index].driver)->SubmitFrame(samples_ptr);
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ResetEvent(client_wait_handles_[index]);
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//ResetEvent(client_wait_handles_[index]);
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}
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void AudioSystem::UnregisterClient(size_t index) {
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