Pump audio faster, up to XAUDIO2_MAX_QUEUED_BUFFERS (64) frames, then wait.
This commit is contained in:
@@ -32,13 +32,18 @@ class XAudio2AudioDriver : public AudioDriver {
|
||||
IXAudio2* audio_;
|
||||
IXAudio2MasteringVoice* mastering_voice_;
|
||||
IXAudio2SourceVoice* pcm_voice_;
|
||||
static const int frame_channels_ = 6;
|
||||
static const int channel_samples_ = 256;
|
||||
float frame_[frame_channels_ * channel_samples_];
|
||||
HANDLE wait_handle_;
|
||||
|
||||
class VoiceCallback;
|
||||
VoiceCallback* voice_callback_;
|
||||
|
||||
static const uint32_t frame_count_ = XAUDIO2_MAX_QUEUED_BUFFERS;
|
||||
static const uint32_t frame_channels_ = 6;
|
||||
static const uint32_t channel_samples_ = 256;
|
||||
static const uint32_t frame_samples_ = frame_channels_ * channel_samples_;
|
||||
static const uint32_t frame_size_ = sizeof(float) * frame_samples_;
|
||||
float frames_[frame_count_][frame_samples_];
|
||||
uint32_t current_frame_;
|
||||
};
|
||||
|
||||
} // namespace xaudio2
|
||||
|
||||
Reference in New Issue
Block a user