[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
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@@ -250,8 +250,8 @@ class D3D12CommandProcessor : public CommandProcessor {
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void UpdateFixedFunctionState(bool primitive_two_faced);
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void UpdateSystemConstantValues(
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bool shared_memory_is_uav, bool primitive_two_faced,
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uint32_t line_loop_closing_index, Endian index_endian, bool early_z,
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uint32_t color_mask,
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uint32_t line_loop_closing_index, Endian index_endian,
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uint32_t used_texture_mask, bool early_z, uint32_t color_mask,
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const RenderTargetCache::PipelineRenderTarget render_targets[4]);
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bool UpdateBindings(const D3D12Shader* vertex_shader,
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const D3D12Shader* pixel_shader,
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