[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
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@@ -52,9 +52,6 @@ class D3D12Shader : public Shader {
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uint32_t fetch_constant;
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TextureDimension dimension;
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bool is_signed;
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// Whether this SRV must be bound even if it's signed and all components are
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// unsigned and vice versa.
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bool is_sign_required;
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};
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const TextureSRV* GetTextureSRVs(uint32_t& count_out) const {
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count_out = uint32_t(texture_srvs_.size());
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