Tweaking.

This commit is contained in:
Ben Vanik
2014-12-31 02:50:21 -08:00
parent 8869d4620f
commit 8a70316275
7 changed files with 69 additions and 24 deletions

View File

@@ -127,11 +127,7 @@ bool GL4Shader::PreparePixelShader(
"layout(location = 0) in VertexData vtx;\n"
"layout(location = 0) out vec4 oC[4];\n"
"void processFragment();\n"
"void main() {\n"
" for (int i = 0; i < oC.length(); ++i) {\n"
" oC[i] = vec4(1.0, 0.0, 0.0, 1.0);\n"
" }\n" +
(program_cntl.ps_export_depth ? " gl_FragDepth = 0.0;\n" : "") +
"void main() {\n" +
" processFragment();\n"
"}\n";