RAII object reference, debug mutex, etc.

This commit is contained in:
Ben Vanik
2015-05-24 14:11:44 -07:00
parent e55be7d2c9
commit 8ac1f61c64
6 changed files with 111 additions and 16 deletions

View File

@@ -107,7 +107,7 @@ bool KernelState::IsKernelModule(const char* name) {
// Executing module isn't a kernel module.
return false;
}
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
for (auto kernel_module : kernel_modules_) {
if (kernel_module->Matches(name)) {
return true;
@@ -125,7 +125,7 @@ XModule* KernelState::GetModule(const char* name) {
// Some games request this, for some reason. wtf.
return nullptr;
}
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
for (auto kernel_module : kernel_modules_) {
if (kernel_module->Matches(name)) {
kernel_module->Retain();
@@ -165,7 +165,7 @@ void KernelState::SetExecutableModule(XUserModule* module) {
}
void KernelState::LoadKernelModule(XKernelModule* kernel_module) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
kernel_modules_.push_back(kernel_module);
}
@@ -179,7 +179,7 @@ XUserModule* KernelState::LoadUserModule(const char* raw_name) {
XUserModule* module = nullptr;
{
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
// See if we've already loaded it
for (XUserModule* existing_module : user_modules_) {
@@ -221,12 +221,12 @@ XUserModule* KernelState::LoadUserModule(const char* raw_name) {
}
void KernelState::RegisterThread(XThread* thread) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
threads_by_id_[thread->thread_id()] = thread;
}
void KernelState::UnregisterThread(XThread* thread) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
auto it = threads_by_id_.find(thread->thread_id());
if (it != threads_by_id_.end()) {
threads_by_id_.erase(it);
@@ -234,7 +234,7 @@ void KernelState::UnregisterThread(XThread* thread) {
}
void KernelState::OnThreadExecute(XThread* thread) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
// Must be called on executing thread.
assert_true(XThread::GetCurrentThread() == thread);
@@ -257,7 +257,7 @@ void KernelState::OnThreadExecute(XThread* thread) {
}
void KernelState::OnThreadExit(XThread* thread) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
// Must be called on executing thread.
assert_true(XThread::GetCurrentThread() == thread);
@@ -280,7 +280,7 @@ void KernelState::OnThreadExit(XThread* thread) {
}
XThread* KernelState::GetThreadByID(uint32_t thread_id) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
XThread* thread = nullptr;
auto it = threads_by_id_.find(thread_id);
if (it != threads_by_id_.end()) {
@@ -292,7 +292,7 @@ XThread* KernelState::GetThreadByID(uint32_t thread_id) {
}
void KernelState::RegisterNotifyListener(XNotifyListener* listener) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
notify_listeners_.push_back(listener);
// Games seem to expect a few notifications on startup, only for the first
@@ -316,7 +316,7 @@ void KernelState::RegisterNotifyListener(XNotifyListener* listener) {
}
void KernelState::UnregisterNotifyListener(XNotifyListener* listener) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
for (auto it = notify_listeners_.begin(); it != notify_listeners_.end();
++it) {
if (*it == listener) {
@@ -327,7 +327,7 @@ void KernelState::UnregisterNotifyListener(XNotifyListener* listener) {
}
void KernelState::BroadcastNotification(XNotificationID id, uint32_t data) {
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
std::lock_guard<xe::recursive_mutex> lock(object_mutex_);
for (auto it = notify_listeners_.begin(); it != notify_listeners_.end();
++it) {
(*it)->EnqueueNotification(id, data);

View File

@@ -15,6 +15,7 @@
#include <memory>
#include <mutex>
#include "xenia/base/mutex.h"
#include "xenia/cpu/export_resolver.h"
#include "xenia/kernel/app.h"
#include "xenia/kernel/content_manager.h"
@@ -64,7 +65,7 @@ class KernelState {
ContentManager* content_manager() const { return content_manager_.get(); }
ObjectTable* object_table() const { return object_table_; }
std::recursive_mutex& object_mutex() { return object_mutex_; }
xe::recursive_mutex& object_mutex() { return object_mutex_; }
uint32_t process_type() const { return process_type_; }
void set_process_type(uint32_t value) { process_type_ = value; }
@@ -115,7 +116,7 @@ class KernelState {
std::unique_ptr<ContentManager> content_manager_;
ObjectTable* object_table_;
std::recursive_mutex object_mutex_;
xe::recursive_mutex object_mutex_;
std::unordered_map<uint32_t, XThread*> threads_by_id_;
std::vector<XNotifyListener*> notify_listeners_;
bool has_notified_startup_;

View File

@@ -153,7 +153,7 @@ X_STATUS XObject::WaitMultiple(uint32_t count, XObject** objects,
}
void XObject::SetNativePointer(uint32_t native_ptr, bool uninitialized) {
std::lock_guard<std::recursive_mutex> lock(kernel_state_->object_mutex());
std::lock_guard<xe::recursive_mutex> lock(kernel_state_->object_mutex());
auto header =
kernel_state_->memory()->TranslateVirtual<DISPATCH_HEADER*>(native_ptr);
@@ -183,7 +183,7 @@ XObject* XObject::GetObject(KernelState* kernel_state, void* native_ptr,
// We identify this by checking the low bit of wait_list_blink - if it's 1,
// we have already put our pointer in there.
std::lock_guard<std::recursive_mutex> lock(kernel_state->object_mutex());
std::lock_guard<xe::recursive_mutex> lock(kernel_state->object_mutex());
auto header = reinterpret_cast<DISPATCH_HEADER*>(native_ptr);