Deleting LIR and such, wiring up for HIR->x64.

This commit is contained in:
Ben Vanik
2014-01-24 22:26:15 -08:00
parent 55052b0d92
commit 8ae6053d0f
45 changed files with 538 additions and 2066 deletions

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@@ -13,6 +13,8 @@
#include <alloy/compiler/passes/constant_propagation_pass.h>
#include <alloy/compiler/passes/context_promotion_pass.h>
#include <alloy/compiler/passes/dead_code_elimination_pass.h>
#include <alloy/compiler/passes/finalization_pass.h>
#include <alloy/compiler/passes/register_allocation_pass.h>
//#include <alloy/compiler/passes/dead_store_elimination_pass.h>
#include <alloy/compiler/passes/simplification_pass.h>

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@@ -0,0 +1,58 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/compiler/passes/finalization_pass.h>
#include <alloy/backend/backend.h>
#include <alloy/compiler/compiler.h>
#include <alloy/runtime/runtime.h>
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::compiler;
using namespace alloy::compiler::passes;
using namespace alloy::frontend;
using namespace alloy::hir;
using namespace alloy::runtime;
FinalizationPass::FinalizationPass() :
CompilerPass() {
}
FinalizationPass::~FinalizationPass() {
}
int FinalizationPass::Run(HIRBuilder* builder) {
// Process the HIR and prepare it for lowering.
// After this is done the HIR should be ready for emitting.
auto arena = builder->arena();
auto block = builder->first_block();
while (block) {
// Ensure all labels have names.
auto label = block->label_head;
while (label) {
if (!label->name) {
char* name = (char*)arena->Alloc(6 + 4 + 1);
xestrcpya(name, 6 + 1, "_label");
char* part = _itoa(label->id, name + 6, 10);
label->name = name;
}
label = label->next;
}
// ?
block = block->next;
}
return 0;
}

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@@ -0,0 +1,37 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_COMPILER_PASSES_FINALIZATION_PASS_H_
#define ALLOY_COMPILER_PASSES_FINALIZATION_PASS_H_
#include <alloy/compiler/compiler_pass.h>
namespace alloy {
namespace compiler {
namespace passes {
class FinalizationPass : public CompilerPass {
public:
FinalizationPass();
virtual ~FinalizationPass();
virtual int Run(hir::HIRBuilder* builder);
private:
};
} // namespace passes
} // namespace compiler
} // namespace alloy
#endif // ALLOY_COMPILER_PASSES_FINALIZATION_PASS_H_

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@@ -0,0 +1,51 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/compiler/passes/register_allocation_pass.h>
#include <alloy/backend/backend.h>
#include <alloy/compiler/compiler.h>
#include <alloy/runtime/runtime.h>
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::compiler;
using namespace alloy::compiler::passes;
using namespace alloy::frontend;
using namespace alloy::hir;
using namespace alloy::runtime;
RegisterAllocationPass::RegisterAllocationPass(Backend* backend) :
CompilerPass() {
// TODO(benvanik): query backend info (register layout, etc).
}
RegisterAllocationPass::~RegisterAllocationPass() {
}
int RegisterAllocationPass::Run(HIRBuilder* builder) {
// Run through each block and give each dest value a register.
// This pass is currently really dumb, and will over spill and other badness.
auto block = builder->first_block();
while (block) {
if (ProcessBlock(block)) {
return 1;
}
block = block->next;
}
return 0;
}
int RegisterAllocationPass::ProcessBlock(Block* block) {
//
return 0;
}

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@@ -0,0 +1,40 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
#define ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
#include <alloy/compiler/compiler_pass.h>
XEDECLARECLASS2(alloy, backend, Backend);
namespace alloy {
namespace compiler {
namespace passes {
class RegisterAllocationPass : public CompilerPass {
public:
RegisterAllocationPass(backend::Backend* backend);
virtual ~RegisterAllocationPass();
virtual int Run(hir::HIRBuilder* builder);
private:
int ProcessBlock(hir::Block* block);
};
} // namespace passes
} // namespace compiler
} // namespace alloy
#endif // ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_

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@@ -7,6 +7,10 @@
'context_promotion_pass.h',
'dead_code_elimination_pass.cc',
'dead_code_elimination_pass.h',
'finalization_pass.cc',
'finalization_pass.h',
'register_allocation_pass.cc',
'register_allocation_pass.h',
#'dead_store_elimination_pass.cc',
#'dead_store_elimination_pass.h',
'simplification_pass.cc',