[D3D12] Fix lint failure in RenderTargetCache::BeginFrame
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@@ -438,9 +438,7 @@ void RenderTargetCache::ClearCache() {
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#endif
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}
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void RenderTargetCache::BeginFrame() {
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ClearBindings();
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}
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void RenderTargetCache::BeginFrame() { ClearBindings(); }
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bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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if (command_processor_->IsROVUsedForEDRAM()) {
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