[D3D12] ROV: Binding
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@@ -157,8 +157,9 @@ class D3D12CommandProcessor : public CommandProcessor {
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// Pretty rarely used and rarely changed - flow control constants.
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kRootParameter_BoolLoopConstants,
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// Never changed except for when starting a new descriptor heap - shared
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// memory byte address buffer (t0).
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kRootParameter_SharedMemory,
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// memory byte address buffer (t0) and, if ROV is used for EDRAM, EDRAM UAV
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// (u0).
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kRootParameter_SharedMemoryAndEDRAM,
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kRootParameter_Count_Base,
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@@ -333,7 +334,7 @@ class D3D12CommandProcessor : public CommandProcessor {
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_float_constants_pixel_;
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_bool_loop_constants_;
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_fetch_constants_;
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_shared_memory_;
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_shared_memory_and_edram_;
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_textures_vertex_;
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_textures_pixel_;
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_samplers_vertex_;
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