[D3D12] ROV: Binding

This commit is contained in:
Triang3l
2018-10-10 18:33:39 +03:00
parent 67e5cb8681
commit 8cde541596
6 changed files with 142 additions and 45 deletions

View File

@@ -1108,10 +1108,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
provider->OffsetViewDescriptor(descriptor_cpu_start, 1));
// Transition the buffers.
command_processor_->PushTransitionBarrier(
edram_buffer_, edram_buffer_state_,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
edram_buffer_state_ = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
TransitionEDRAMBuffer(D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
shared_memory->UseForWriting();
command_processor_->SubmitBarriers();
@@ -1242,10 +1239,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
// Load the EDRAM buffer contents to the copy buffer.
command_processor_->PushTransitionBarrier(
edram_buffer_, edram_buffer_state_,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
edram_buffer_state_ = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
TransitionEDRAMBuffer(D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
command_processor_->SubmitBarriers();
command_list->SetComputeRootSignature(edram_load_store_root_signature_);
@@ -1511,10 +1505,7 @@ bool RenderTargetCache::ResolveClear(uint32_t edram_base,
}
// Submit the clear.
command_processor_->PushTransitionBarrier(
edram_buffer_, edram_buffer_state_,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
edram_buffer_state_ = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
TransitionEDRAMBuffer(D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
command_processor_->SubmitBarriers();
EDRAMLoadStoreRootConstants root_constants;
root_constants.clear_rect_lt = (clear_rect.left << samples_x_log2) |
@@ -1728,6 +1719,25 @@ void RenderTargetCache::UnbindRenderTargets() {
ClearBindings();
}
void RenderTargetCache::UseEDRAMAsUAV() {
TransitionEDRAMBuffer(D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
}
void RenderTargetCache::CreateEDRAMUint32UAV(
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
auto device =
command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
D3D12_UNORDERED_ACCESS_VIEW_DESC desc;
desc.Format = DXGI_FORMAT_R32_UINT;
desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
desc.Buffer.FirstElement = 0;
desc.Buffer.NumElements = kEDRAMBufferSize / sizeof(uint32_t);
desc.Buffer.StructureByteStride = 0;
desc.Buffer.CounterOffsetInBytes = 0;
desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
device->CreateUnorderedAccessView(edram_buffer_, nullptr, &desc, handle);
}
void RenderTargetCache::EndFrame() { UnbindRenderTargets(); }
ColorRenderTargetFormat RenderTargetCache::GetBaseColorFormat(
@@ -1773,6 +1783,12 @@ DXGI_FORMAT RenderTargetCache::GetColorDXGIFormat(
return DXGI_FORMAT_UNKNOWN;
}
void RenderTargetCache::TransitionEDRAMBuffer(D3D12_RESOURCE_STATES new_state) {
command_processor_->PushTransitionBarrier(edram_buffer_, edram_buffer_state_,
new_state);
edram_buffer_state_ = new_state;
}
void RenderTargetCache::ClearBindings() {
current_surface_pitch_ = 0;
current_msaa_samples_ = MsaaSamples::k1X;
@@ -2095,10 +2111,7 @@ void RenderTargetCache::StoreRenderTargetsToEDRAM() {
D3D12_RESOURCE_STATE_COPY_SOURCE);
render_target->state = D3D12_RESOURCE_STATE_COPY_SOURCE;
}
command_processor_->PushTransitionBarrier(
edram_buffer_, edram_buffer_state_,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
edram_buffer_state_ = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
TransitionEDRAMBuffer(D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
// Set up the bindings.
auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
@@ -2253,10 +2266,7 @@ void RenderTargetCache::LoadRenderTargetsFromEDRAM(
D3D12_RESOURCE_STATE_COPY_DEST);
render_target->state = D3D12_RESOURCE_STATE_COPY_DEST;
}
command_processor_->PushTransitionBarrier(
edram_buffer_, edram_buffer_state_,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
edram_buffer_state_ = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
TransitionEDRAMBuffer(D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
// Set up the bindings.
auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();