[GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization
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@@ -215,7 +215,7 @@ class RenderTargetCache {
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virtual void BeginFrame();
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virtual bool Update(bool is_rasterization_done,
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uint32_t shader_writes_color_targets);
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uint32_t normalized_color_mask);
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// Returns bits where 0 is whether a depth render target is currently bound on
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// the host and 1... are whether the same applies to color render targets, and
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