[GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization

This commit is contained in:
Triang3l
2022-02-13 20:50:31 +03:00
parent 8ca67b8aa7
commit 8d07c79897
8 changed files with 114 additions and 96 deletions

View File

@@ -215,7 +215,7 @@ class RenderTargetCache {
virtual void BeginFrame();
virtual bool Update(bool is_rasterization_done,
uint32_t shader_writes_color_targets);
uint32_t normalized_color_mask);
// Returns bits where 0 is whether a depth render target is currently bound on
// the host and 1... are whether the same applies to color render targets, and