[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory

This commit is contained in:
Triang3l
2018-08-17 17:35:33 +03:00
parent bf0f20df9b
commit 8d6b75418d
4 changed files with 45 additions and 7 deletions

View File

@@ -15,6 +15,7 @@
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/profiling.h"
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/texture_util.h"
@@ -253,6 +254,10 @@ void TextureCache::RequestTextures(uint32_t used_vertex_texture_mask,
}
auto& regs = *register_file_;
#if FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
// Update the texture keys and the textures.
uint32_t used_texture_mask =
used_vertex_texture_mask | used_pixel_texture_mask;