[Vulkan] Do not set any blend attachments with depth blits
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@@ -63,10 +63,11 @@ class Blitter {
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int swap; // 0x1C
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};
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VkPipeline GetPipeline(VkRenderPass render_pass, VkShaderModule frag_shader);
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VkPipeline GetPipeline(VkRenderPass render_pass, VkShaderModule frag_shader,
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bool color_or_depth);
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VkRenderPass CreateRenderPass(VkFormat output_format, bool color_or_depth);
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VkPipeline CreatePipeline(VkRenderPass render_pass,
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VkShaderModule frag_shader);
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VkShaderModule frag_shader, bool color_or_depth);
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std::unique_ptr<DescriptorPool> descriptor_pool_ = nullptr;
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VulkanDevice* device_ = nullptr;
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