Vertex fetching.
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@@ -30,8 +30,8 @@ D3D11GraphicsSystem::D3D11GraphicsSystem(const CreationParams* params) :
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}
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D3D11GraphicsSystem::~D3D11GraphicsSystem() {
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if (device_) device_->Release();
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if (dxgi_factory_) dxgi_factory_->Release();
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XESAFERELEASE(device_);
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XESAFERELEASE(dxgi_factory_);
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delete window_;
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}
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