Vertex fetching.
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@@ -30,7 +30,7 @@ D3D11ShaderCache::~D3D11ShaderCache() {
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Shader* D3D11ShaderCache::CreateCore(
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xenos::XE_GPU_SHADER_TYPE type,
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const uint8_t* src_ptr, size_t length,
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uint32_t hash) {
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uint64_t hash) {
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switch (type) {
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case XE_GPU_SHADER_TYPE_VERTEX:
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return new D3D11VertexShader(
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