PipelineCache: Support shader disasm dumps for nvidia cards.
Fix MSAA 2X multiplier.
This commit is contained in:
@@ -75,6 +75,8 @@ class PipelineCache {
|
||||
// state.
|
||||
VkPipeline GetPipeline(const RenderState* render_state, uint64_t hash_key);
|
||||
|
||||
void DumpShaderDisasmNV(const VkGraphicsPipelineCreateInfo& info);
|
||||
|
||||
// Gets a geometry shader used to emulate the given primitive type.
|
||||
// Returns nullptr if the primitive doesn't need to be emulated.
|
||||
VkShaderModule GetGeometryShader(PrimitiveType primitive_type,
|
||||
@@ -210,6 +212,7 @@ class PipelineCache {
|
||||
uint32_t pa_su_sc_mode_cntl;
|
||||
uint32_t pa_sc_screen_scissor_tl;
|
||||
uint32_t pa_sc_screen_scissor_br;
|
||||
uint32_t pa_sc_viz_query;
|
||||
uint32_t multi_prim_ib_reset_index;
|
||||
uint32_t rb_modecontrol;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user