[Memory, D3D12] Various refactoring from data provider development
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@@ -229,6 +229,9 @@ class D3D12CommandProcessor : public CommandProcessor {
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// frame. EndSubmission(true) will close the frame no matter whether the
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// submission has already been closed.
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// Rechecks submission number and reclaims per-submission resources. Pass 0 as
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// the submission to await to simply check status.
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void CheckSubmissionFence(uint64_t await_submission);
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// If is_guest_command is true, a new full frame - with full cleanup of
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// resources and, if needed, starting capturing - is opened if pending (as
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// opposed to simply resuming after mid-frame synchronization).
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