[D3D12] Texture host BPB in LoadModeInfo

This commit is contained in:
Triang3l
2022-05-22 19:28:05 +03:00
parent 003c62ba73
commit 8f06ba6f7d
4 changed files with 45 additions and 233 deletions

View File

@@ -371,79 +371,79 @@ const D3D12TextureCache::HostFormat D3D12TextureCache::host_formats_[64] = {
const D3D12TextureCache::LoadModeInfo D3D12TextureCache::load_mode_info_[] = {
{shaders::texture_load_8bpb_cs, sizeof(shaders::texture_load_8bpb_cs),
shaders::texture_load_8bpb_scaled_cs,
sizeof(shaders::texture_load_8bpb_scaled_cs), 3, 4, 4, 16},
sizeof(shaders::texture_load_8bpb_scaled_cs), 3, 4, 1, 4, 16},
{shaders::texture_load_16bpb_cs, sizeof(shaders::texture_load_16bpb_cs),
shaders::texture_load_16bpb_scaled_cs,
sizeof(shaders::texture_load_16bpb_scaled_cs), 4, 4, 4, 16},
sizeof(shaders::texture_load_16bpb_scaled_cs), 4, 4, 2, 4, 16},
{shaders::texture_load_32bpb_cs, sizeof(shaders::texture_load_32bpb_cs),
shaders::texture_load_32bpb_scaled_cs,
sizeof(shaders::texture_load_32bpb_scaled_cs), 4, 4, 3, 8},
sizeof(shaders::texture_load_32bpb_scaled_cs), 4, 4, 4, 3, 8},
{shaders::texture_load_64bpb_cs, sizeof(shaders::texture_load_64bpb_cs),
shaders::texture_load_64bpb_scaled_cs,
sizeof(shaders::texture_load_64bpb_scaled_cs), 4, 4, 2, 4},
sizeof(shaders::texture_load_64bpb_scaled_cs), 4, 4, 8, 2, 4},
{shaders::texture_load_128bpb_cs, sizeof(shaders::texture_load_128bpb_cs),
shaders::texture_load_128bpb_scaled_cs,
sizeof(shaders::texture_load_128bpb_scaled_cs), 4, 4, 1, 2},
sizeof(shaders::texture_load_128bpb_scaled_cs), 4, 4, 16, 1, 2},
{shaders::texture_load_r5g5b5a1_b5g5r5a1_cs,
sizeof(shaders::texture_load_r5g5b5a1_b5g5r5a1_cs),
shaders::texture_load_r5g5b5a1_b5g5r5a1_scaled_cs,
sizeof(shaders::texture_load_r5g5b5a1_b5g5r5a1_scaled_cs), 4, 4, 4, 16},
sizeof(shaders::texture_load_r5g5b5a1_b5g5r5a1_scaled_cs), 4, 4, 2, 4, 16},
{shaders::texture_load_r5g6b5_b5g6r5_cs,
sizeof(shaders::texture_load_r5g6b5_b5g6r5_cs),
shaders::texture_load_r5g6b5_b5g6r5_scaled_cs,
sizeof(shaders::texture_load_r5g6b5_b5g6r5_scaled_cs), 4, 4, 4, 16},
sizeof(shaders::texture_load_r5g6b5_b5g6r5_scaled_cs), 4, 4, 2, 4, 16},
{shaders::texture_load_r5g5b6_b5g6r5_swizzle_rbga_cs,
sizeof(shaders::texture_load_r5g5b6_b5g6r5_swizzle_rbga_cs),
shaders::texture_load_r5g5b6_b5g6r5_swizzle_rbga_scaled_cs,
sizeof(shaders::texture_load_r5g5b6_b5g6r5_swizzle_rbga_scaled_cs), 4, 4,
4, 16},
2, 4, 16},
{shaders::texture_load_r4g4b4a4_b4g4r4a4_cs,
sizeof(shaders::texture_load_r4g4b4a4_b4g4r4a4_cs),
shaders::texture_load_r4g4b4a4_b4g4r4a4_scaled_cs,
sizeof(shaders::texture_load_r4g4b4a4_b4g4r4a4_scaled_cs), 4, 4, 4, 16},
sizeof(shaders::texture_load_r4g4b4a4_b4g4r4a4_scaled_cs), 4, 4, 2, 4, 16},
{shaders::texture_load_r10g11b11_rgba16_cs,
sizeof(shaders::texture_load_r10g11b11_rgba16_cs),
shaders::texture_load_r10g11b11_rgba16_scaled_cs,
sizeof(shaders::texture_load_r10g11b11_rgba16_scaled_cs), 4, 4, 3, 8},
sizeof(shaders::texture_load_r10g11b11_rgba16_scaled_cs), 4, 4, 8, 3, 8},
{shaders::texture_load_r10g11b11_rgba16_snorm_cs,
sizeof(shaders::texture_load_r10g11b11_rgba16_snorm_cs),
shaders::texture_load_r10g11b11_rgba16_snorm_scaled_cs,
sizeof(shaders::texture_load_r10g11b11_rgba16_snorm_scaled_cs), 4, 4, 3,
sizeof(shaders::texture_load_r10g11b11_rgba16_snorm_scaled_cs), 4, 4, 8, 3,
8},
{shaders::texture_load_r11g11b10_rgba16_cs,
sizeof(shaders::texture_load_r11g11b10_rgba16_cs),
shaders::texture_load_r11g11b10_rgba16_scaled_cs,
sizeof(shaders::texture_load_r11g11b10_rgba16_scaled_cs), 4, 4, 3, 8},
sizeof(shaders::texture_load_r11g11b10_rgba16_scaled_cs), 4, 4, 8, 3, 8},
{shaders::texture_load_r11g11b10_rgba16_snorm_cs,
sizeof(shaders::texture_load_r11g11b10_rgba16_snorm_cs),
shaders::texture_load_r11g11b10_rgba16_snorm_scaled_cs,
sizeof(shaders::texture_load_r11g11b10_rgba16_snorm_scaled_cs), 4, 4, 3,
sizeof(shaders::texture_load_r11g11b10_rgba16_snorm_scaled_cs), 4, 4, 8, 3,
8},
{shaders::texture_load_dxt1_rgba8_cs,
sizeof(shaders::texture_load_dxt1_rgba8_cs), nullptr, 0, 4, 4, 2, 16},
sizeof(shaders::texture_load_dxt1_rgba8_cs), nullptr, 0, 4, 4, 4, 2, 16},
{shaders::texture_load_dxt3_rgba8_cs,
sizeof(shaders::texture_load_dxt3_rgba8_cs), nullptr, 0, 4, 4, 1, 8},
sizeof(shaders::texture_load_dxt3_rgba8_cs), nullptr, 0, 4, 4, 4, 1, 8},
{shaders::texture_load_dxt5_rgba8_cs,
sizeof(shaders::texture_load_dxt5_rgba8_cs), nullptr, 0, 4, 4, 1, 8},
sizeof(shaders::texture_load_dxt5_rgba8_cs), nullptr, 0, 4, 4, 4, 1, 8},
{shaders::texture_load_dxn_rg8_cs, sizeof(shaders::texture_load_dxn_rg8_cs),
nullptr, 0, 4, 4, 1, 8},
nullptr, 0, 4, 4, 2, 1, 8},
{shaders::texture_load_dxt3a_cs, sizeof(shaders::texture_load_dxt3a_cs),
nullptr, 0, 4, 4, 2, 16},
nullptr, 0, 4, 4, 1, 2, 16},
{shaders::texture_load_dxt3aas1111_bgra4_cs,
sizeof(shaders::texture_load_dxt3aas1111_bgra4_cs), nullptr, 0, 4, 4, 2,
sizeof(shaders::texture_load_dxt3aas1111_bgra4_cs), nullptr, 0, 4, 4, 2, 2,
16},
{shaders::texture_load_dxt5a_r8_cs,
sizeof(shaders::texture_load_dxt5a_r8_cs), nullptr, 0, 4, 4, 2, 16},
sizeof(shaders::texture_load_dxt5a_r8_cs), nullptr, 0, 4, 4, 1, 2, 16},
{shaders::texture_load_ctx1_cs, sizeof(shaders::texture_load_ctx1_cs),
nullptr, 0, 4, 4, 2, 16},
nullptr, 0, 4, 4, 2, 2, 16},
{shaders::texture_load_depth_unorm_cs,
sizeof(shaders::texture_load_depth_unorm_cs),
shaders::texture_load_depth_unorm_scaled_cs,
sizeof(shaders::texture_load_depth_unorm_scaled_cs), 4, 4, 3, 8},
sizeof(shaders::texture_load_depth_unorm_scaled_cs), 4, 4, 4, 3, 8},
{shaders::texture_load_depth_float_cs,
sizeof(shaders::texture_load_depth_float_cs),
shaders::texture_load_depth_float_scaled_cs,
sizeof(shaders::texture_load_depth_float_scaled_cs), 4, 4, 3, 8},
sizeof(shaders::texture_load_depth_float_scaled_cs), 4, 4, 4, 3, 8},
};
D3D12TextureCache::D3D12TextureCache(const RegisterFile& register_file,
@@ -1527,6 +1527,15 @@ bool D3D12TextureCache::LoadTextureDataFromResidentMemoryImpl(Texture& texture,
texture_resolution_scaled ? draw_resolution_scale_y() : 1;
// Get the host layout and the buffer.
uint32_t host_block_width, host_block_height;
if (host_formats_[uint32_t(guest_format)].is_block_compressed &&
!IsDecompressionNeeded(guest_format, width, height)) {
host_block_width = block_width;
host_block_height = block_height;
} else {
host_block_width = 1;
host_block_height = 1;
}
UINT64 copy_buffer_size = 0;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT host_slice_layout_base;
UINT64 host_slice_size_base;
@@ -1543,13 +1552,8 @@ bool D3D12TextureCache::LoadTextureDataFromResidentMemoryImpl(Texture& texture,
// GetCopyableFootprints aligns row offsets, but not the total size) are
// properly padded to the number of blocks copied in an invocation without
// implicit assumptions about D3D12_TEXTURE_DATA_PITCH_ALIGNMENT.
DXGI_FORMAT host_copy_format;
uint32_t host_block_width;
uint32_t host_block_height;
uint32_t host_bytes_per_block;
ui::d3d12::util::GetFormatCopyInfo(
GetDXGIResourceFormat(guest_format, width, height), 0, host_copy_format,
host_block_width, host_block_height, host_bytes_per_block);
DXGI_FORMAT host_copy_format =
GetDXGIResourceFormat(guest_format, width, height);
if (!level_first) {
host_slice_layout_base.Offset = copy_buffer_size;
host_slice_layout_base.Footprint.Format = host_copy_format;
@@ -1576,7 +1580,7 @@ bool D3D12TextureCache::LoadTextureDataFromResidentMemoryImpl(Texture& texture,
xe::align(xe::round_up(host_slice_layout_base.Footprint.Width /
host_block_width,
load_mode_info.host_x_blocks_per_thread) *
host_bytes_per_block,
load_mode_info.bytes_per_host_block,
uint32_t(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT));
host_slice_size_base = xe::align(
UINT64(host_slice_layout_base.Footprint.RowPitch) *
@@ -1621,7 +1625,7 @@ bool D3D12TextureCache::LoadTextureDataFromResidentMemoryImpl(Texture& texture,
xe::align(xe::round_up(host_slice_layout_mip.Footprint.Width /
host_block_width,
load_mode_info.host_x_blocks_per_thread) *
host_bytes_per_block,
load_mode_info.bytes_per_host_block,
uint32_t(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT));
UINT64 host_slice_sizes_mip = xe::align(
UINT64(host_slice_layout_mip.Footprint.RowPitch) *
@@ -1640,13 +1644,6 @@ bool D3D12TextureCache::LoadTextureDataFromResidentMemoryImpl(Texture& texture,
if (copy_buffer == nullptr) {
return false;
}
uint32_t host_block_width = 1;
uint32_t host_block_height = 1;
if (host_formats_[uint32_t(guest_format)].dxgi_format_block_aligned &&
!IsDecompressionNeeded(guest_format, width, height)) {
host_block_width = block_width;
host_block_height = block_height;
}
// Begin loading.
// May use different buffers for scaled base and mips, and also can't address

View File

@@ -224,8 +224,12 @@ class D3D12TextureCache final : public TextureCache {
// may copy multiple blocks per one invocation.
uint32_t srv_bpe_log2;
uint32_t uav_bpe_log2;
// Log2 of the number of guest blocks along the X axis loaded by a single
// thread shader group.
// Number of bytes in a host resolution-scaled block (corresponding to a
// guest block if not decompressing, or a host texel if decompressing)
// written by the shader.
uint32_t bytes_per_host_block;
// Log2 of the number of guest resolution-scaled blocks along the X axis
// loaded by a single thread shader group.
uint32_t guest_x_blocks_per_thread_log2;
// Number of host blocks (or texels for uncompressed) along the X axis
// written by a single compute shader thread - rows in the upload buffer are
@@ -262,8 +266,9 @@ class D3D12TextureCache final : public TextureCache {
// textures and multiplication to the tfetch implementation.
// Whether the DXGI format, if not uncompressing the texture, consists of
// blocks, thus copy regions must be aligned to block size.
bool dxgi_format_block_aligned;
// blocks, thus copy regions must be aligned to block size (assuming it's
// the same as the guest block size).
bool is_block_compressed;
// Uncompression info for when the regular host format for this texture is
// block-compressed, but the size is not block-aligned, and thus such
// texture cannot be created in Direct3D on PC and needs decompression,