[D3D12] Texture host BPB in LoadModeInfo

This commit is contained in:
Triang3l
2022-05-22 19:28:05 +03:00
parent 003c62ba73
commit 8f06ba6f7d
4 changed files with 45 additions and 233 deletions

View File

@@ -127,188 +127,6 @@ void CreateBufferTypedUAV(ID3D12Device* device,
device->CreateUnorderedAccessView(buffer, nullptr, &desc, handle);
}
void GetFormatCopyInfo(DXGI_FORMAT format, uint32_t plane,
DXGI_FORMAT& copy_format_out, uint32_t& block_width_out,
uint32_t& block_height_out,
uint32_t& bytes_per_block_out) {
DXGI_FORMAT copy_format = format;
uint32_t block_width = 1;
uint32_t block_height = 1;
uint32_t bytes_per_block = 1;
switch (format) {
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
bytes_per_block = 16;
break;
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
bytes_per_block = 12;
break;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_SINT:
case DXGI_FORMAT_Y416:
bytes_per_block = 8;
break;
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
if (plane) {
copy_format = DXGI_FORMAT_R8_TYPELESS;
bytes_per_block = 1;
} else {
copy_format = DXGI_FORMAT_R32_TYPELESS;
bytes_per_block = 4;
}
break;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R11G11B10_FLOAT:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_SINT:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
case DXGI_FORMAT_AYUV:
case DXGI_FORMAT_Y410:
bytes_per_block = 4;
break;
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_SINT:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_SINT:
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
case DXGI_FORMAT_A8P8:
case DXGI_FORMAT_B4G4R4A4_UNORM:
bytes_per_block = 2;
break;
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_SINT:
case DXGI_FORMAT_A8_UNORM:
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_P8:
bytes_per_block = 1;
break;
// R1_UNORM is not supported in Direct3D 12.
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
case DXGI_FORMAT_Y210:
case DXGI_FORMAT_Y216:
// Failed to GetCopyableFootprints for Y210 and Y216 on Intel UHD Graphics
// 630.
block_width = 2;
bytes_per_block = 4;
break;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
block_width = 4;
block_height = 4;
bytes_per_block = 8;
break;
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
block_width = 4;
block_height = 4;
bytes_per_block = 16;
break;
// NV12, P010, P016, 420_OPAQUE and NV11 are not handled here because of
// differences that need to be handled externally.
// For future reference, if needed:
// - Width and height of planes 1 and 2 are divided by the block size in the
// footprint itself (unlike in block-compressed textures, where the
// dimensions are merely aligned).
// - Rows are aligned to the placement alignment (512) rather than the pitch
// alignment (256) for some reason (to match the Direct3D 11 layout
// without explicit planes, requiring the plane data to be laid out in
// some specific way defined on MSDN within each row, though Direct3D 12
// possibly doesn't have such requirement, but investigation needed.
// - NV12: R8_TYPELESS plane 0, R8G8_TYPELESS plane 1.
// - P010, P016: R16_TYPELESS plane 0, R16G16_TYPELESS plane 1. Failed to
// GetCopyableFootprints for P016 on Nvidia GeForce GTX 1070.
// - 420_OPAQUE: Single R8_TYPELESS plane.
// - NV11: Failed to GetCopyableFootprints on both Nvidia GeForce GTX 1070
// and Intel UHD Graphics 630.
case DXGI_FORMAT_YUY2:
block_width = 2;
bytes_per_block = 2;
break;
// P208, V208 and V408 are not supported in Direct3D 12.
default:
assert_unhandled_case(format);
}
copy_format_out = copy_format;
block_width_out = block_width;
block_height_out = block_height;
bytes_per_block_out = bytes_per_block;
}
} // namespace util
} // namespace d3d12
} // namespace ui

View File

@@ -93,14 +93,6 @@ void CreateBufferTypedUAV(ID3D12Device* device,
ID3D12Resource* buffer, DXGI_FORMAT format,
uint32_t num_elements, uint64_t first_element = 0);
// For cases where GetCopyableFootprints isn't usable (such as when the size
// needs to be overaligned beyond the maximum texture size), providing data
// needed to compute the copyable footprints manually.
void GetFormatCopyInfo(DXGI_FORMAT format, uint32_t plane,
DXGI_FORMAT& copy_format_out, uint32_t& block_width_out,
uint32_t& block_height_out,
uint32_t& bytes_per_block_out);
} // namespace util
} // namespace d3d12
} // namespace ui