[GPU] Refactor shader dumps - bin and txt files for both ucode and host
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@@ -763,11 +763,11 @@ class Shader {
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host_disassembly_ = std::move(disassembly);
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}
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// For dumping after translation. Dumps the shader's disassembled microcode,
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// translated code, and, if available, translated disassembly, to a file in
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// the given path based on ucode hash. Returns the name of the written file.
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std::filesystem::path Dump(const std::filesystem::path& base_path,
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const char* path_prefix);
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// For dumping after translation. Dumps the shader's translated code, and,
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// if available, translated disassembly, to files in the given directory
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// based on ucode hash. Returns {binary path, disassembly path if written}.
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std::pair<std::filesystem::path, std::filesystem::path> Dump(
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const std::filesystem::path& base_path, const char* path_prefix) const;
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protected:
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Translation(Shader& shader, uint64_t modification)
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@@ -928,10 +928,12 @@ class Shader {
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ucode_storage_index_ = storage_index;
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}
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// Dumps the shader's microcode binary to a file in the given path based on
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// ucode hash. Returns the name of the written file. Can be called at any
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// time, doesn't require the shader to be translated.
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std::filesystem::path DumpUcodeBinary(const std::filesystem::path& base_path);
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// Dumps the shader's microcode binary and, if analyzed, disassembly, to files
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// in the given directory based on ucode hash. Returns the name of the written
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// file. Can be called at any time, doesn't require the shader to be
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// translated. Returns {binary path, disassembly path if written}.
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std::pair<std::filesystem::path, std::filesystem::path> DumpUcode(
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const std::filesystem::path& base_path) const;
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protected:
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friend class ShaderTranslator;
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