[UI] Add simple support for controller usage in UI

- Disabled unnecessary hotkeys thread when it is not used
- Removed problematic xam_exports static initialization
- Moved xam_dialogs_shown_ and xam_nui_dialogs_shown_ to XamState
This commit is contained in:
Gliniak
2025-08-11 21:56:13 +02:00
committed by Radosław Gliński
parent 2e9c459846
commit 9054a29483
17 changed files with 221 additions and 154 deletions

View File

@@ -164,17 +164,13 @@ X_RESULT XInputInputDriver::GetState(uint32_t user_index,
}
out_state->packet_number = native_state.state.dwPacketNumber;
if (is_active()) {
out_state->gamepad.buttons = native_state.state.Gamepad.wButtons;
out_state->gamepad.left_trigger = native_state.state.Gamepad.bLeftTrigger;
out_state->gamepad.right_trigger = native_state.state.Gamepad.bRightTrigger;
out_state->gamepad.thumb_lx = native_state.state.Gamepad.sThumbLX;
out_state->gamepad.thumb_ly = native_state.state.Gamepad.sThumbLY;
out_state->gamepad.thumb_rx = native_state.state.Gamepad.sThumbRX;
out_state->gamepad.thumb_ry = native_state.state.Gamepad.sThumbRY;
} else {
std::memset(&out_state->gamepad, 0, sizeof(out_state->gamepad));
}
out_state->gamepad.buttons = native_state.state.Gamepad.wButtons;
out_state->gamepad.left_trigger = native_state.state.Gamepad.bLeftTrigger;
out_state->gamepad.right_trigger = native_state.state.Gamepad.bRightTrigger;
out_state->gamepad.thumb_lx = native_state.state.Gamepad.sThumbLX;
out_state->gamepad.thumb_ly = native_state.state.Gamepad.sThumbLY;
out_state->gamepad.thumb_rx = native_state.state.Gamepad.sThumbRX;
out_state->gamepad.thumb_ry = native_state.state.Gamepad.sThumbRY;
return result;
}
@@ -226,10 +222,6 @@ X_RESULT XInputInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
return result;
}
if (!is_active()) {
return X_ERROR_EMPTY;
}
out_keystroke->virtual_key = native_keystroke.VirtualKey;
out_keystroke->unicode = native_keystroke.Unicode;
out_keystroke->flags = native_keystroke.Flags;