[GPU] 3d-to-d2 texture implementation
Adds vulkan version of mode 1 and 2 and fixes related crashes by keeping the 2d texture views from the texture cache.
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@@ -36,6 +36,8 @@ DECLARE_bool(disassemble_pm4);
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DECLARE_bool(no_discard_stencil_in_transfer_pipelines);
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DECLARE_int32(gpu_3d_to_2d_texture_mode);
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#define XE_GPU_FINE_GRAINED_DRAW_SCOPES 1
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#endif // XENIA_GPU_GPU_FLAGS_H_
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