[GPU] 3d-to-d2 texture implementation

Adds vulkan version of mode 1 and 2 and fixes related crashes by keeping
the 2d texture views from the texture cache.
This commit is contained in:
Herman S.
2026-01-13 21:33:49 +09:00
parent 7c9b5af236
commit 90c48e1d21
11 changed files with 389 additions and 43 deletions

View File

@@ -36,6 +36,8 @@ DECLARE_bool(disassemble_pm4);
DECLARE_bool(no_discard_stencil_in_transfer_pipelines);
DECLARE_int32(gpu_3d_to_2d_texture_mode);
#define XE_GPU_FINE_GRAINED_DRAW_SCOPES 1
#endif // XENIA_GPU_GPU_FLAGS_H_