[D3D12] Add d3d12_readback_resolve gflag
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@@ -137,7 +137,9 @@ class TextureCache {
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uint32_t offset_z, uint32_t resolve_width,
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uint32_t resolve_height, Endian128 endian,
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ID3D12Resource* buffer, uint32_t buffer_size,
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const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint);
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const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint,
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uint32_t* written_address_out,
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uint32_t* written_length_out);
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inline bool IsResolutionScale2X() const {
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return scaled_resolve_buffer_ != nullptr;
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