[D3D12] Add d3d12_readback_resolve gflag

This commit is contained in:
Triang3l
2019-08-01 08:55:47 +03:00
parent 68b2ddee86
commit 90c9c24ca5
5 changed files with 79 additions and 15 deletions

View File

@@ -137,7 +137,9 @@ class TextureCache {
uint32_t offset_z, uint32_t resolve_width,
uint32_t resolve_height, Endian128 endian,
ID3D12Resource* buffer, uint32_t buffer_size,
const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint);
const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint,
uint32_t* written_address_out,
uint32_t* written_length_out);
inline bool IsResolutionScale2X() const {
return scaled_resolve_buffer_ != nullptr;