[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
This commit is contained in:
@@ -93,6 +93,8 @@ class SharedMemory {
|
||||
void CreateRawUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle);
|
||||
|
||||
private:
|
||||
bool AreTiledResourcesUsed() const;
|
||||
|
||||
// Mark the memory range as updated and protect it. The validity mutex must
|
||||
// NOT be held when calling!!!
|
||||
void MakeRangeValid(uint32_t valid_page_first, uint32_t valid_page_count);
|
||||
|
||||
Reference in New Issue
Block a user